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<blockquote data-quote="eschwenke" data-source="post: 3758177" data-attributes="member: 46521"><p>Well the problem with Dex becoming too powerful can be solved with a house rule I've been thinking of that is more reminiscent of some other systems I've played with:</p><p></p><p>Initiative is modified by Wisdom rather than Dexterity.</p><p></p><p>Rationale? Who goes first in combat should be based on reaction time rather than muscle speed.</p><p></p><p>If anyone thinks that this then makes Wisdom too powerful, fix that by making Force of Personality (Will based on Charisma) standard. I don't think anyone will say that that makes Charisma too powerful.</p><p></p><p>So how about this then:</p><p></p><p>Dexterity modifies attack for ranged weapons, light weapons, rapier, and whip, in addition to modifying AC and Reflex Saves.</p><p></p><p>The lowest of Dexterity and Strength modifies attack for all other swords as well as spiked chains.</p><p></p><p>Strength modifies attack for all other weapons, in addition to melee, thrown, and composite bow damage. </p><p></p><p>Wisdom modifies Initiative.</p><p></p><p>Charisma modifies Will Saves.</p><p></p><p>As usual:</p><p></p><p>Intelligence modifies Skill Points</p><p></p><p>Constitution modifies HP and Fortitude Saves.</p><p></p><p>Doing this makes all abilities good for something besides particular skills and class features.</p></blockquote><p></p>
[QUOTE="eschwenke, post: 3758177, member: 46521"] Well the problem with Dex becoming too powerful can be solved with a house rule I've been thinking of that is more reminiscent of some other systems I've played with: Initiative is modified by Wisdom rather than Dexterity. Rationale? Who goes first in combat should be based on reaction time rather than muscle speed. If anyone thinks that this then makes Wisdom too powerful, fix that by making Force of Personality (Will based on Charisma) standard. I don't think anyone will say that that makes Charisma too powerful. So how about this then: Dexterity modifies attack for ranged weapons, light weapons, rapier, and whip, in addition to modifying AC and Reflex Saves. The lowest of Dexterity and Strength modifies attack for all other swords as well as spiked chains. Strength modifies attack for all other weapons, in addition to melee, thrown, and composite bow damage. Wisdom modifies Initiative. Charisma modifies Will Saves. As usual: Intelligence modifies Skill Points Constitution modifies HP and Fortitude Saves. Doing this makes all abilities good for something besides particular skills and class features. [/QUOTE]
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