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<blockquote data-quote="Dread October" data-source="post: 3758990" data-attributes="member: 30006"><p>STR being Offensive and DEX being Defensive is actually not something that effect game balance. I'm using a sample size of 12 players in one group of certain temperments and styles and 9 players in a completely different group with different temperments and styles.</p><p></p><p>The only real common factor here is me.</p><p></p><p>I could have said That I use CON for Damage and WIS doe defense and I really don't think anything would change except the style of play of some characters. You'd see a lot more folks thinking twice before opening doors and mouthing off and an Indiana Jones type guy could be a lot more popular. </p><p></p><p></p><p>When most folks assign stats, the choose in order of importance to them by class mostly. </p><p>Only a Heavy Hitter needs to consider STR first but the question is just does he was to actually have a better chance to hit more often. It's likely that DEX is his second or third most important stat anyway. If he has an 18 STR, he probably still has a 16 DEX. This would mean that he may miss early but with tactics, when he hits, he's a killer.</p><p></p><p>If he has a 16 STR and an 18 DEX then he can whittle at his opponents and with tactics, cream them.</p><p></p><p>I'm not seeing where game balance is really affected. Tyhe only thing I could see would be things like Giants getting screwed and I liked the way around that by allowing a feat to make STR a to hit stat.</p></blockquote><p></p>
[QUOTE="Dread October, post: 3758990, member: 30006"] STR being Offensive and DEX being Defensive is actually not something that effect game balance. I'm using a sample size of 12 players in one group of certain temperments and styles and 9 players in a completely different group with different temperments and styles. The only real common factor here is me. I could have said That I use CON for Damage and WIS doe defense and I really don't think anything would change except the style of play of some characters. You'd see a lot more folks thinking twice before opening doors and mouthing off and an Indiana Jones type guy could be a lot more popular. When most folks assign stats, the choose in order of importance to them by class mostly. Only a Heavy Hitter needs to consider STR first but the question is just does he was to actually have a better chance to hit more often. It's likely that DEX is his second or third most important stat anyway. If he has an 18 STR, he probably still has a 16 DEX. This would mean that he may miss early but with tactics, when he hits, he's a killer. If he has a 16 STR and an 18 DEX then he can whittle at his opponents and with tactics, cream them. I'm not seeing where game balance is really affected. Tyhe only thing I could see would be things like Giants getting screwed and I liked the way around that by allowing a feat to make STR a to hit stat. [/QUOTE]
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