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<blockquote data-quote="Dread October" data-source="post: 3759099" data-attributes="member: 30006"><p>I agree that swinging a heavy bar would require some amount of STR but honestly, it's not STR that allows you to do this effectively, I'd argue that that is a function of CON. Any guyb swinging a big heavy bar probaly has a decent CON so it really makes no difference. </p><p></p><p>Training and Practice are all about developing the SKILL to be effective is battle. This is Dexterity and Agility. Strength is important. Once you hit the armor, you want to cause bruises, break bones, puncture armor and people, etc. Usung DEX to hit doesn't actaully change that. A person can be "dangerous" by dropping a sword from a tree, swinging it in a circle above his head or throwing it across the room. This doesn't mean he is also deadly. </p><p></p><p>There are already rules for over powering opponents. I never changed those. Didn't change Grappling either.</p><p></p><p>base attack bonus is a measure of training and experience as well and has nothing todo with the STR of the character. Melee attack bonus does but I've just removed the need for 2 separate lines for Ranged and Melee.</p><p></p><p>Now your attack bonus' aren't tied to the stats you rolled. They are tied toyour preference as a gamer.</p><p></p><p>Nellick the Razor isn't deadly with a Bow because he has a average Strength. He's deadly with a bow because he likes tobe known for being deadly witha freaking bow.</p><p></p><p>Angmar the Hangman isn't brutal with his axe because he sucks with a bow. He's never tried a bow because it's cowardly and some bull <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. He likes the axe because he likes to be real close when the head pops off. Oh crap! Here he comes again!!!!</p><p></p><p>See?</p></blockquote><p></p>
[QUOTE="Dread October, post: 3759099, member: 30006"] I agree that swinging a heavy bar would require some amount of STR but honestly, it's not STR that allows you to do this effectively, I'd argue that that is a function of CON. Any guyb swinging a big heavy bar probaly has a decent CON so it really makes no difference. Training and Practice are all about developing the SKILL to be effective is battle. This is Dexterity and Agility. Strength is important. Once you hit the armor, you want to cause bruises, break bones, puncture armor and people, etc. Usung DEX to hit doesn't actaully change that. A person can be "dangerous" by dropping a sword from a tree, swinging it in a circle above his head or throwing it across the room. This doesn't mean he is also deadly. There are already rules for over powering opponents. I never changed those. Didn't change Grappling either. base attack bonus is a measure of training and experience as well and has nothing todo with the STR of the character. Melee attack bonus does but I've just removed the need for 2 separate lines for Ranged and Melee. Now your attack bonus' aren't tied to the stats you rolled. They are tied toyour preference as a gamer. Nellick the Razor isn't deadly with a Bow because he has a average Strength. He's deadly with a bow because he likes tobe known for being deadly witha freaking bow. Angmar the Hangman isn't brutal with his axe because he sucks with a bow. He's never tried a bow because it's cowardly and some bull :):):):). He likes the axe because he likes to be real close when the head pops off. Oh crap! Here he comes again!!!! See? [/QUOTE]
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