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Dex vs. Str
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<blockquote data-quote="Mephista" data-source="post: 7271053" data-attributes="member: 6786252"><p>This feels a bit off to me. First of all? The idea of using Dexterity to wield a giant hammer is... iffy. Finesse weapons are based on the idea that edged weapons only need a tiny bit of force to cut through fur and flesh. Meanwhile, hammers? Those rely on brute force than breaking skin. Bludgeoning damage should not be Dex-able. Shooting a bow with Strength? Now, while strength is important for pulling the string on a long bow, aiming is far more important. On a crossbow? There's no strength to be had! This is a little too strange right off the bat with ranged weapons.</p><p></p><p>I really have to question those numbers being run. It sounds like you're just using a basic Fighter idea behind this. Which I suppose is alright if we just had fighters, but we don't. We have to consider the effects on all six warrior classes. The rogue, the barbarian are both built around the idea of exploding with criticals. Making them more common is going to make things crazy there. Paladins can hold smites until they crit, and then? Huge nova damage. Monks.. well, they're going to be hurt because you just made them MAD again - they're already one of the weaker warriors. Rangers... my head hurts trying to figure out their changes - there's beast companions, hunter bonuses, the need for stealth, are we going with an archer or melee? I don't think they'd be that different from the Fighter results. </p><p></p><p>I think that, in the end, pushing critical hits higher is just going to encourage crit-fishing as a tactic, which is just going to be crazy. Furthermore? We're going to actually see an INCREASE of strength being dumped. Not everyone relies on the extra STR / DEX bonus to damage, so in those cases? Strength becomes utterly meaningless. Meanwhile, since crits don't multiply the adds, we're still going to have GWM that dump Dex, simply because the majority of damage doesn't come from the damage dice, but the other multipliers. </p><p></p><p>Ranged doesn't need an offhand attack - it just needs a bonus action attack. Which you see in the form of things like Swift Quiver or Crossbow Mastery. </p><p></p><p>Really, I can't help but think we're creating more problems here that need to be fixed and re-balanced, and creating more exasperating problems of making Dex-focused builds to enable lots of crit-fishing.</p><p></p><p>Then, lets start looking at casters. Notably, the eldritch blasters, but pretty much any spell with an attack roll. How do the new rules compare? Pretty much most casters have DEX for adding to their AC in the first place.</p><p></p><p></p><p>I feel like you're going to need a page's worth of houserules just to make the DEX-Critical-Range thing function.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7271053, member: 6786252"] This feels a bit off to me. First of all? The idea of using Dexterity to wield a giant hammer is... iffy. Finesse weapons are based on the idea that edged weapons only need a tiny bit of force to cut through fur and flesh. Meanwhile, hammers? Those rely on brute force than breaking skin. Bludgeoning damage should not be Dex-able. Shooting a bow with Strength? Now, while strength is important for pulling the string on a long bow, aiming is far more important. On a crossbow? There's no strength to be had! This is a little too strange right off the bat with ranged weapons. I really have to question those numbers being run. It sounds like you're just using a basic Fighter idea behind this. Which I suppose is alright if we just had fighters, but we don't. We have to consider the effects on all six warrior classes. The rogue, the barbarian are both built around the idea of exploding with criticals. Making them more common is going to make things crazy there. Paladins can hold smites until they crit, and then? Huge nova damage. Monks.. well, they're going to be hurt because you just made them MAD again - they're already one of the weaker warriors. Rangers... my head hurts trying to figure out their changes - there's beast companions, hunter bonuses, the need for stealth, are we going with an archer or melee? I don't think they'd be that different from the Fighter results. I think that, in the end, pushing critical hits higher is just going to encourage crit-fishing as a tactic, which is just going to be crazy. Furthermore? We're going to actually see an INCREASE of strength being dumped. Not everyone relies on the extra STR / DEX bonus to damage, so in those cases? Strength becomes utterly meaningless. Meanwhile, since crits don't multiply the adds, we're still going to have GWM that dump Dex, simply because the majority of damage doesn't come from the damage dice, but the other multipliers. Ranged doesn't need an offhand attack - it just needs a bonus action attack. Which you see in the form of things like Swift Quiver or Crossbow Mastery. Really, I can't help but think we're creating more problems here that need to be fixed and re-balanced, and creating more exasperating problems of making Dex-focused builds to enable lots of crit-fishing. Then, lets start looking at casters. Notably, the eldritch blasters, but pretty much any spell with an attack roll. How do the new rules compare? Pretty much most casters have DEX for adding to their AC in the first place. I feel like you're going to need a page's worth of houserules just to make the DEX-Critical-Range thing function. [/QUOTE]
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