Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dex vs. Str
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 1652738" data-attributes="member: 6875"><p>There are enough already.</p><p></p><p>Take two characters - with an 18 and a 10, one character with a high score in strength, the other with a high score in dexterity. Give them appropriate nonmagical equipment, and assume a +5 inherent bonus to their main attrbute. Assume both are Human and 20th level, just for giggles and gags.</p><p></p><p>Mr. Strong plays to his strengths (pardon the pun), and goes for - oh, let's keep it relatively simple, and say Barbarian(11)/Frenzied Berserker(9). His strength is 28 base after level and inherent bonus. Between greater rage and greater frenzy, he gets +16 strength, for a net of 54(+22). That's a totalof +42 to hit and +33 damage with a 2H weapon. He wears a suit of mithril full plate +5, which counts as medium armor to preserve the fast movement bonus from barbarian, thus has an AC of 24 (up to 28 if he can and does augment his dexterity sufficiently). He can power attack for -21/+60, giving him +22 to hit and +93 damage, at the most extreme - including an assumed Weapon Focus feat.</p><p></p><p>Mr. Agile, OTOH, goes for Fighter(10)/Duellist(10). His Dexterity is 38(+14) and he wears Bracers of Armor (+8). He fights with sword-and-shield with two shortswords and a buckler (+5, in fact), always fights defensively, and always uses his Improved Combat Expertise to the maximum level allowed; with weapon finesse, a +20 BAB, improved buckler defense, a +5 defending dagger in his off-hand, Improved Two-Weapon Defense, Dodge (a prerequisite for Duellist, IIRC), the maximum allowed ranks of Tumble, and the ICE/Fighting Defensively options above ... he has a +13 to hit and +2 damage (weapon specialisation: shortsword), and <em>an Armor Class of 65 (including Dodge, two-weapon fighting penalties, and max benefot form the defender weapon)!!</em></p><p></p><p>So. If Mr. Strong and Mr. Agile get in a fight (and we ignore criticalhits, to keep my math simpler) - Mr. Strong will power attack for the maximum, all right - <em>because he needs a natural 20 regardless of how much he does or doesn't apply!</em> He has a 5% chance to hit each round, so will land one blow every ~20 swings, or one hit per ~5 rounds ... granted, that'll be a KILLINg blow when it lands, but it won't hit very often.</p><p></p><p>Mr. Agile, OTOH, only needs to roll an 11 or higher to connect. Sure, Mr. Agile is only dealing 1d6+2 per attack - but with access to Greater Two-Weapon Fighting, he has 7 attacks per round, needing to roll 11/11//16/16//20/20//20. That's 50%, 50%, 25%, 25%, 5%, 5%, and 5% - that's an 88% chance to land at least one blow per turn, and decent odds to hit *multiple* times in a round. Only a few points will get through the DR, but that's a guaranteed few points per hit, for probably 2-3 hits per round. I'd guess net damage per round will come to the 6-10 range, which means an average of 30-50 in the time the strong-man needs to land his one blow.</p><p></p><p>Now, at 20th level, we're talking about a pretty close-to-reasonably-even match - the dexterity fighter hits more often, but for piddling damage ... the strength fighter hits rarely, but for truly <em>devastating</em> amounts of damage, probably killing or half-killing his foe outright on the first blow. Throw in criticals, and the gap narrows in fact - more dice rolled, easier to connect ... the dexterity fighter will get and confirm more crtical hits (and yes, he *needs* them).</p><p></p><p>Now consider, that high dexterity also means you likely have the initiative; enhancements to strength up the agility fighter's damage dramatically (a simple belt of +6 strength is +3 damage *per hit*, which is potentially a lot of extra damage with his odds of hitting. The agility fighter can also do some early damage with <em>ranged</em> combat before closing to melee, too.</p><p></p><p>And if hte agility fighter plays it smart, he won't *go* for those full attacks - he'll attack, then Tumble away (with just 10 ranks of tumble and his +14 dexterity modifier, that's a +24 to his roll ... !). Throw in spring attack if you like, though it's not neccessary IMO.</p><p></p><p>And the whole thing changes yet again if you drop the two-weapon schtick and specialisation, go with Rogue/Duellist, and pick up a spiked chain. ^_^</p><p></p><p>...</p><p></p><p>With all that said ... I think the roblem lays in when a dexterity fighter also wants to be a high-damage fighter. That's wrong-headed thinking; Dexterity is for DEFENSE and DISTANCE. <strong>Strength</strong> is for high-damage-output tactics.</p></blockquote><p></p>
[QUOTE="Pax, post: 1652738, member: 6875"] There are enough already. Take two characters - with an 18 and a 10, one character with a high score in strength, the other with a high score in dexterity. Give them appropriate nonmagical equipment, and assume a +5 inherent bonus to their main attrbute. Assume both are Human and 20th level, just for giggles and gags. Mr. Strong plays to his strengths (pardon the pun), and goes for - oh, let's keep it relatively simple, and say Barbarian(11)/Frenzied Berserker(9). His strength is 28 base after level and inherent bonus. Between greater rage and greater frenzy, he gets +16 strength, for a net of 54(+22). That's a totalof +42 to hit and +33 damage with a 2H weapon. He wears a suit of mithril full plate +5, which counts as medium armor to preserve the fast movement bonus from barbarian, thus has an AC of 24 (up to 28 if he can and does augment his dexterity sufficiently). He can power attack for -21/+60, giving him +22 to hit and +93 damage, at the most extreme - including an assumed Weapon Focus feat. Mr. Agile, OTOH, goes for Fighter(10)/Duellist(10). His Dexterity is 38(+14) and he wears Bracers of Armor (+8). He fights with sword-and-shield with two shortswords and a buckler (+5, in fact), always fights defensively, and always uses his Improved Combat Expertise to the maximum level allowed; with weapon finesse, a +20 BAB, improved buckler defense, a +5 defending dagger in his off-hand, Improved Two-Weapon Defense, Dodge (a prerequisite for Duellist, IIRC), the maximum allowed ranks of Tumble, and the ICE/Fighting Defensively options above ... he has a +13 to hit and +2 damage (weapon specialisation: shortsword), and [i]an Armor Class of 65 (including Dodge, two-weapon fighting penalties, and max benefot form the defender weapon)!![/i] So. If Mr. Strong and Mr. Agile get in a fight (and we ignore criticalhits, to keep my math simpler) - Mr. Strong will power attack for the maximum, all right - [i]because he needs a natural 20 regardless of how much he does or doesn't apply![/i] He has a 5% chance to hit each round, so will land one blow every ~20 swings, or one hit per ~5 rounds ... granted, that'll be a KILLINg blow when it lands, but it won't hit very often. Mr. Agile, OTOH, only needs to roll an 11 or higher to connect. Sure, Mr. Agile is only dealing 1d6+2 per attack - but with access to Greater Two-Weapon Fighting, he has 7 attacks per round, needing to roll 11/11//16/16//20/20//20. That's 50%, 50%, 25%, 25%, 5%, 5%, and 5% - that's an 88% chance to land at least one blow per turn, and decent odds to hit *multiple* times in a round. Only a few points will get through the DR, but that's a guaranteed few points per hit, for probably 2-3 hits per round. I'd guess net damage per round will come to the 6-10 range, which means an average of 30-50 in the time the strong-man needs to land his one blow. Now, at 20th level, we're talking about a pretty close-to-reasonably-even match - the dexterity fighter hits more often, but for piddling damage ... the strength fighter hits rarely, but for truly [i]devastating[/i] amounts of damage, probably killing or half-killing his foe outright on the first blow. Throw in criticals, and the gap narrows in fact - more dice rolled, easier to connect ... the dexterity fighter will get and confirm more crtical hits (and yes, he *needs* them). Now consider, that high dexterity also means you likely have the initiative; enhancements to strength up the agility fighter's damage dramatically (a simple belt of +6 strength is +3 damage *per hit*, which is potentially a lot of extra damage with his odds of hitting. The agility fighter can also do some early damage with [i]ranged[/i] combat before closing to melee, too. And if hte agility fighter plays it smart, he won't *go* for those full attacks - he'll attack, then Tumble away (with just 10 ranks of tumble and his +14 dexterity modifier, that's a +24 to his roll ... !). Throw in spring attack if you like, though it's not neccessary IMO. And the whole thing changes yet again if you drop the two-weapon schtick and specialisation, go with Rogue/Duellist, and pick up a spiked chain. ^_^ ... With all that said ... I think the roblem lays in when a dexterity fighter also wants to be a high-damage fighter. That's wrong-headed thinking; Dexterity is for DEFENSE and DISTANCE. [b]Strength[/b] is for high-damage-output tactics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dex vs. Str
Top