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Dex vs. Str
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<blockquote data-quote="Celtavian" data-source="post: 1655250" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Our group eliminated Weapon Finesse. You may now use either your Dex or Str modifier for your attack roll, whichever is higher. </p><p></p><p>We made the change for the following reason:</p><p></p><p>1. We didn't think a Dex based fighter should have to waste a feat just to keep up with a Strength based fighter. The Strength based fighter already has a huge advantage in damage output.</p><p></p><p>2. I was thinking of using the Dex modifier for attack rolls. It wasn't practical as it would require a complete reworking of Attack/Full Attack in the <em>Monster Manual</em>. A task only I was willing to undertake. We compromised using both Dex and Str. We have to modify a few monsters and encounters here and there, but no where near what would be needed if we had made the change to Dex.</p><p></p><p>3. It fit better with novel versions of fast fighters. It's obvious that warriors like Drizz't and Artemis Entreri rely on their dexterity for martial prowess, yet in the game they would be getting their collective asses handed to them by Strength based fighters. Alot of people complain about novelists not keeping up with the rules, but I sometimes feel the game designers aren't keeping up with the novels or utilizing game mechanics that fit the reality of combat.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1655250, member: 5834"] [b]re[/b] Our group eliminated Weapon Finesse. You may now use either your Dex or Str modifier for your attack roll, whichever is higher. We made the change for the following reason: 1. We didn't think a Dex based fighter should have to waste a feat just to keep up with a Strength based fighter. The Strength based fighter already has a huge advantage in damage output. 2. I was thinking of using the Dex modifier for attack rolls. It wasn't practical as it would require a complete reworking of Attack/Full Attack in the [i]Monster Manual[/i]. A task only I was willing to undertake. We compromised using both Dex and Str. We have to modify a few monsters and encounters here and there, but no where near what would be needed if we had made the change to Dex. 3. It fit better with novel versions of fast fighters. It's obvious that warriors like Drizz't and Artemis Entreri rely on their dexterity for martial prowess, yet in the game they would be getting their collective asses handed to them by Strength based fighters. Alot of people complain about novelists not keeping up with the rules, but I sometimes feel the game designers aren't keeping up with the novels or utilizing game mechanics that fit the reality of combat. [/QUOTE]
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