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Dex vs. Str
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<blockquote data-quote="Celtavian" data-source="post: 1655659" data-attributes="member: 5834"><p>About six months.</p><p></p><p></p><p></p><p>It has been fine. It seems fair to both Str and Dex based guys. Dex guys get Attack and Better Ac, and Str guys get Attack and Better damage. The Dex based fighter doesn't feel like he got the shaft because the Str based fighter pumps points into Str receiveing attack and damage increases.</p><p></p><p>It also allows for different types of Dex based fighters who can use Two-handed Swords and dual weapons not normally allowed with Weapon Finesse (like Drizz't and Zaknafein). I am always for open ended options. In regular Str based DnD, it was utterly foolish to create a Dex based fighter with a 2-handed weapon. It can be done with our optional rule and still be a very viable character since attack is based on Dex. They can still take advantage of Power Attack and receive an adequate damage bonus.</p><p></p><p>The only drawback is you have to check monster entries to be sure you are using the better attack modifier (either Str or Dex) and modify the Attack/Full Attack section accordingly. You have to replace the Weapon Finesse feat with something else when it is listed in a monster entry. You have to modify a few encounters in modules so that the enemies are taking advantage of their better Str or Dex. </p><p></p><p>It takes some work to institute this house rule, but I really like it after using it for 6 months. Definitely fits my vision of how fighter types like Drizz't, Zaknafein, and the Grey Mouser would operate. </p><p></p><p></p><p> </p><p></p><p></p><p>Yep, every weapon. More variation always improves gameplay, at least that is my preference.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1655659, member: 5834"] About six months. It has been fine. It seems fair to both Str and Dex based guys. Dex guys get Attack and Better Ac, and Str guys get Attack and Better damage. The Dex based fighter doesn't feel like he got the shaft because the Str based fighter pumps points into Str receiveing attack and damage increases. It also allows for different types of Dex based fighters who can use Two-handed Swords and dual weapons not normally allowed with Weapon Finesse (like Drizz't and Zaknafein). I am always for open ended options. In regular Str based DnD, it was utterly foolish to create a Dex based fighter with a 2-handed weapon. It can be done with our optional rule and still be a very viable character since attack is based on Dex. They can still take advantage of Power Attack and receive an adequate damage bonus. The only drawback is you have to check monster entries to be sure you are using the better attack modifier (either Str or Dex) and modify the Attack/Full Attack section accordingly. You have to replace the Weapon Finesse feat with something else when it is listed in a monster entry. You have to modify a few encounters in modules so that the enemies are taking advantage of their better Str or Dex. It takes some work to institute this house rule, but I really like it after using it for 6 months. Definitely fits my vision of how fighter types like Drizz't, Zaknafein, and the Grey Mouser would operate. Yep, every weapon. More variation always improves gameplay, at least that is my preference. [/QUOTE]
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