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General Tabletop Discussion
*Pathfinder & Starfinder
Dex vs. Str
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<blockquote data-quote="Celtavian" data-source="post: 1657158" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>I would never get rid of Str and Dex. I just wish D&D would change to the Dex based combat system just about every other major game system uses. Off the top of my head I think only D20 games use Str as the modifier for melee combat. Other game systems such as GURPS and Hero System use Dex for attacking and Str for damage, which is closer to the reality of physical combat. </p><p></p><p>An average of the Str and Dex bonus would simulate this very well. I would be up for it, in fact I was up for it. The other people I game with were unwilling to do the work of refiguring all the Attack/Full Attack blocks necessary for running monsters. This was the best compromise I could get them to agree to, and it gives me some measure of satisfaction that people can make quick sword wielders that use blades other than Rapiers. </p><p></p><p>I was really bothered that the most powerful fighters were often huge, burly men with Strengths exceeding 18 plus wielding Greataxes and Greatswords. Sure you could build a viable dex based fighter that deals some nice damage and is reasonably hard to hit, but nothing beats the two-handed weapon brute with the high strengh (especially with the new Power Attack). The current solution allows the building of a more viable dex based fighter. I like to encourage variability.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1657158, member: 5834"] [b]re[/b] I would never get rid of Str and Dex. I just wish D&D would change to the Dex based combat system just about every other major game system uses. Off the top of my head I think only D20 games use Str as the modifier for melee combat. Other game systems such as GURPS and Hero System use Dex for attacking and Str for damage, which is closer to the reality of physical combat. An average of the Str and Dex bonus would simulate this very well. I would be up for it, in fact I was up for it. The other people I game with were unwilling to do the work of refiguring all the Attack/Full Attack blocks necessary for running monsters. This was the best compromise I could get them to agree to, and it gives me some measure of satisfaction that people can make quick sword wielders that use blades other than Rapiers. I was really bothered that the most powerful fighters were often huge, burly men with Strengths exceeding 18 plus wielding Greataxes and Greatswords. Sure you could build a viable dex based fighter that deals some nice damage and is reasonably hard to hit, but nothing beats the two-handed weapon brute with the high strengh (especially with the new Power Attack). The current solution allows the building of a more viable dex based fighter. I like to encourage variability. [/QUOTE]
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