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Dex vs. Str
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<blockquote data-quote="DarkMaster" data-source="post: 1657487" data-attributes="member: 16362"><p>Ok because you might be slower and unarmored. But put yourself in a full plate and your rapier guy in full plate and you will see how strenght is important to hit your opponet. The dex fighter will have a hard time going through your armor. The game take into account that most people are armored. therefore the strenght bonus is important to pierce the armor. If you want to use dex you would need to redefine the whole combat concept. You will need to use armor as DR bonus instead of AC bonus. But you would quickly realise that it will end up the same. The dex fighter would hit more often but most of his hit would be blocked by the opponent armor DR. The stronger fighter hit would on average damage more it's opponent. </p><p></p><p>Ex two 1st level fighter STR 18 DEX 10 with short sword and ARMOR DR4 AC10 hit on 13-20</p><p>against STR 10 DEX 18 same equipment AC14 hit on 9-20 </p><p></p><p>only 1 out of 3 hit would damage the strong fighter and for only 1 or 2 dmg</p><p>all hit from the strong fighter would damage the dex fighter for 1-6 dmg</p><p></p><p>so the DEX fighter hit 20-25% of the time for 1.5 dmg on average = 0.33</p><p>and the STR figther hit 40% of the time for 3.5 dmg on average = 1.4</p><p>ration 1.44/0.33 = 4.36</p><p></p><p>using normal D&D</p><p>DEX figther hit 55% of the time for 3.5 dmg = 1.925</p><p>STR figther hit 50% of the time for 7.5 dmg = 3.75 dmg round</p><p>ratio = 1.94</p><p></p><p>Clearly the strong fighter is at an advantage in both case.</p><p></p><p>I think that a feat here is appropriate for the dex fighter to push it's fighting skill one notch above. In a DEX based game that feat would allow the striker to ignore the opponent DR => Therefore we need a feat to use dex instead of STR.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1657487, member: 16362"] Ok because you might be slower and unarmored. But put yourself in a full plate and your rapier guy in full plate and you will see how strenght is important to hit your opponet. The dex fighter will have a hard time going through your armor. The game take into account that most people are armored. therefore the strenght bonus is important to pierce the armor. If you want to use dex you would need to redefine the whole combat concept. You will need to use armor as DR bonus instead of AC bonus. But you would quickly realise that it will end up the same. The dex fighter would hit more often but most of his hit would be blocked by the opponent armor DR. The stronger fighter hit would on average damage more it's opponent. Ex two 1st level fighter STR 18 DEX 10 with short sword and ARMOR DR4 AC10 hit on 13-20 against STR 10 DEX 18 same equipment AC14 hit on 9-20 only 1 out of 3 hit would damage the strong fighter and for only 1 or 2 dmg all hit from the strong fighter would damage the dex fighter for 1-6 dmg so the DEX fighter hit 20-25% of the time for 1.5 dmg on average = 0.33 and the STR figther hit 40% of the time for 3.5 dmg on average = 1.4 ration 1.44/0.33 = 4.36 using normal D&D DEX figther hit 55% of the time for 3.5 dmg = 1.925 STR figther hit 50% of the time for 7.5 dmg = 3.75 dmg round ratio = 1.94 Clearly the strong fighter is at an advantage in both case. I think that a feat here is appropriate for the dex fighter to push it's fighting skill one notch above. In a DEX based game that feat would allow the striker to ignore the opponent DR => Therefore we need a feat to use dex instead of STR. [/QUOTE]
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