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General Tabletop Discussion
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Dex vs. Str
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<blockquote data-quote="DarkMaster" data-source="post: 1657787" data-attributes="member: 16362"><p>Well my point was that you cannot use both system. Using Dex based attack requires a change in the armor system in order to be consistent. Dex allow you to touch your opponent but that doesn't mean you go through the armor. If you use the AC system as is you must use STR as your primary to hit attributes. Another thing I don't like with that system is that it empowers rogues too much. In my group for example the rogue at first level would have been the best fighter of the group and usually rogues don't need a lot of STR to hit hard. </p><p></p><p>If you want to keep balance you need to decide wether you use a STR / AC system in which DEX based attack bonus requires an extra training "a feat". Or you use a DEX based system where a touch attack is enough to hit and DR for the armor. </p><p></p><p>Otherwise the thing becomes unbalanced. Even if the rogue is very dextrous and hit the warrior full plate all the time he needs to be able to penetrate it and without strengh a lot of training will be needed. </p><p></p><p>As for the best option being the strong armored two handed fighter, It is and it should be. Looking at history you quickly realised that the heavy armor didn't disapear because dextrous fighter wielding rapier overcame their armor. Projectile weapon made most armor almost useless on a battlefield, they were barely protecting you from guns and made you so much slower. Only Without the armor the dextrous fighter were able to shine. </p><p></p><p>And that is why the tank IMHO should still be the most valuable option.</p><p></p><p> Obviously if you don't care that much about balance then go ahead and house rule it.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1657787, member: 16362"] Well my point was that you cannot use both system. Using Dex based attack requires a change in the armor system in order to be consistent. Dex allow you to touch your opponent but that doesn't mean you go through the armor. If you use the AC system as is you must use STR as your primary to hit attributes. Another thing I don't like with that system is that it empowers rogues too much. In my group for example the rogue at first level would have been the best fighter of the group and usually rogues don't need a lot of STR to hit hard. If you want to keep balance you need to decide wether you use a STR / AC system in which DEX based attack bonus requires an extra training "a feat". Or you use a DEX based system where a touch attack is enough to hit and DR for the armor. Otherwise the thing becomes unbalanced. Even if the rogue is very dextrous and hit the warrior full plate all the time he needs to be able to penetrate it and without strengh a lot of training will be needed. As for the best option being the strong armored two handed fighter, It is and it should be. Looking at history you quickly realised that the heavy armor didn't disapear because dextrous fighter wielding rapier overcame their armor. Projectile weapon made most armor almost useless on a battlefield, they were barely protecting you from guns and made you so much slower. Only Without the armor the dextrous fighter were able to shine. And that is why the tank IMHO should still be the most valuable option. Obviously if you don't care that much about balance then go ahead and house rule it. [/QUOTE]
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