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Dex vs. Str
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<blockquote data-quote="Ranger REG" data-source="post: 1658098" data-attributes="member: 533"><p>For that I'm glad that <em>d20</em> stick to the original rule. I mean in melee, it's not a question of precisely hitting it right. After all, you're already in melee range. It's a matter of hitting it well. Even if you change the armor rule to resist damage, the impact is felt right through the armor and reverberate to the target's flesh.</p><p></p><p>Thank goodness I'm an old-school wargamer, because I first learn tactics. In the case of high-Dex, low-Str fighters, I'd rather he be a ranged attacker first to soften his target before his target come into melee range much weaker than before combat. If not, I make him take advantage of his mobility. MOVE HIM AROUND.</p><p></p><p>Don't change the rules to cover up weakness. Exploit the advantage of high-Dex fighters. If need be, create feats.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1658098, member: 533"] For that I'm glad that [i]d20[/i] stick to the original rule. I mean in melee, it's not a question of precisely hitting it right. After all, you're already in melee range. It's a matter of hitting it well. Even if you change the armor rule to resist damage, the impact is felt right through the armor and reverberate to the target's flesh. Thank goodness I'm an old-school wargamer, because I first learn tactics. In the case of high-Dex, low-Str fighters, I'd rather he be a ranged attacker first to soften his target before his target come into melee range much weaker than before combat. If not, I make him take advantage of his mobility. MOVE HIM AROUND. Don't change the rules to cover up weakness. Exploit the advantage of high-Dex fighters. If need be, create feats. [/QUOTE]
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