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Dex vs. Str
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<blockquote data-quote="Celtavian" data-source="post: 1660015" data-attributes="member: 5834"><p>Honestly, the most common fighter is still a Str focused fighter. Here is a list of reasons why:</p><p></p><p>1. 3.5 DR system puts a premium on damage. Str allows you to do more damage, especially when you can swing 2-handed for 1.5 damage.</p><p></p><p>2. Armor limits the advantage of a High Dex.</p><p></p><p>3. Str keeps pace and often surpasses (in the case of monsters) Dex armor advantage.</p><p></p><p>4. Monks more than any other class can take advantage of this rule change. The advantage is offset by the 5 less BAB a monk receives at high level. Still not allowing them to keep pace with a Str based melee character in terms of Attack and damage.</p><p></p><p>The D&d melee combat system is just too focused on Strength for this rule to have much of an impact. Str affects damage and a great many combat maneuvers. Str is just too valuable for a fighter type. The classes that would use Dex in the first place, like archers and rogues, don't gain any serious advantage because they need the fighter to stand toe to toe in melee to survive. </p><p></p><p>The rule change just hasn't had much of an impact save to encourage more variety. I've only had one player make a different type of fighter. The players who play rogue and monk characters are happy because they hit a little better and get one more feat to spend on something else.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1660015, member: 5834"] Honestly, the most common fighter is still a Str focused fighter. Here is a list of reasons why: 1. 3.5 DR system puts a premium on damage. Str allows you to do more damage, especially when you can swing 2-handed for 1.5 damage. 2. Armor limits the advantage of a High Dex. 3. Str keeps pace and often surpasses (in the case of monsters) Dex armor advantage. 4. Monks more than any other class can take advantage of this rule change. The advantage is offset by the 5 less BAB a monk receives at high level. Still not allowing them to keep pace with a Str based melee character in terms of Attack and damage. The D&d melee combat system is just too focused on Strength for this rule to have much of an impact. Str affects damage and a great many combat maneuvers. Str is just too valuable for a fighter type. The classes that would use Dex in the first place, like archers and rogues, don't gain any serious advantage because they need the fighter to stand toe to toe in melee to survive. The rule change just hasn't had much of an impact save to encourage more variety. I've only had one player make a different type of fighter. The players who play rogue and monk characters are happy because they hit a little better and get one more feat to spend on something else. [/QUOTE]
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