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General Tabletop Discussion
*Pathfinder & Starfinder
Dex vs. Str
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<blockquote data-quote="Celtavian" data-source="post: 1661599" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>It has only increased the verisimilitude of other games. It would do the same for D&D. Combining lifting strength and muscular coordination isn't a very realistic way of handling melee combat. The two are synonymous in the current version of the D&D combat system.</p><p></p><p>I do understand what they intended for D&D strength. I just know too much about strength and how it functions to buy into it. I still play D&D for its other advantages.</p><p></p><p>It would take some serious revisions to switch to a dex based combat system. Once they did it, I would bet money that it would draw even more people to the game. One of the big hits on D&D is that its combat system isn't very realistic. Dex based combat systems are more realistic than Str based. They force fighter types to focus on both Dex and Str, which is a more realistic representation of the type of training a fighter would receive.</p><p></p><p>If you wanted to make a big, burly fighter that hit less often, but very hard, you could. (Str concentrated fighter)</p><p></p><p>If you wanted to make a fighter that hit more often, but not very hard, you could. (Dex concentrated fighter)</p><p></p><p>Or you could make a fighter with balanced Str and Dex. (balanced)</p><p></p><p>As it is right now, the stronger you are means you hit both more often and harder as well as being able to lift immense weights and break down doors like nothing. Let's just say the D&D combat system could do alot to improve. The big advantage right now is that the system is simple and fast paced. That I like.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1661599, member: 5834"] [b]re[/b] It has only increased the verisimilitude of other games. It would do the same for D&D. Combining lifting strength and muscular coordination isn't a very realistic way of handling melee combat. The two are synonymous in the current version of the D&D combat system. I do understand what they intended for D&D strength. I just know too much about strength and how it functions to buy into it. I still play D&D for its other advantages. It would take some serious revisions to switch to a dex based combat system. Once they did it, I would bet money that it would draw even more people to the game. One of the big hits on D&D is that its combat system isn't very realistic. Dex based combat systems are more realistic than Str based. They force fighter types to focus on both Dex and Str, which is a more realistic representation of the type of training a fighter would receive. If you wanted to make a big, burly fighter that hit less often, but very hard, you could. (Str concentrated fighter) If you wanted to make a fighter that hit more often, but not very hard, you could. (Dex concentrated fighter) Or you could make a fighter with balanced Str and Dex. (balanced) As it is right now, the stronger you are means you hit both more often and harder as well as being able to lift immense weights and break down doors like nothing. Let's just say the D&D combat system could do alot to improve. The big advantage right now is that the system is simple and fast paced. That I like. [/QUOTE]
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