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General Tabletop Discussion
*TTRPGs General
dexterity => Agility + Coordination? Comments?
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 297623" data-attributes="member: 1495"><p>Since you brought it up...</p><p></p><p>This crossed my mind the other day when glancing at the sample character sheet for the LotR RPG.</p><p></p><p>Dexterity, or whatever it's called in a given system, tends to be so important that I think it would probably be a good idea to dilute it a bit by splitting it up somehow.</p><p></p><p>Anyway, the LotR thing...</p><p></p><p>They use 'nimbleness' or something similar for archery (as well as melee and a host of other skills).</p><p></p><p>It got me to thinking that archery seems to have a lot more to do with Perception (i.e. Wisdom) than physical agility.</p><p></p><p>Perhaps, as Vaxalon(?) suggested, for the time being you could use the WIS Mod for Bow and Crossbow fire (and possibly Sling?), while continuing to use the DEX Mod for thrown weapons. This doesn't require the introduction of another ability score, yet still spreads out the benefits a bit.</p><p></p><p>I think it also makes sense for a lot of the more 'woodsy' or down to earth yeoman types, for which a higher than average WIS would seem appropriate.</p><p></p><p>There are a lot of ways to look at it--especially when it comes to abilities affecting actions-- you've just got to find one that you're comfortable with.</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 297623, member: 1495"] Since you brought it up... This crossed my mind the other day when glancing at the sample character sheet for the LotR RPG. Dexterity, or whatever it's called in a given system, tends to be so important that I think it would probably be a good idea to dilute it a bit by splitting it up somehow. Anyway, the LotR thing... They use 'nimbleness' or something similar for archery (as well as melee and a host of other skills). It got me to thinking that archery seems to have a lot more to do with Perception (i.e. Wisdom) than physical agility. Perhaps, as Vaxalon(?) suggested, for the time being you could use the WIS Mod for Bow and Crossbow fire (and possibly Sling?), while continuing to use the DEX Mod for thrown weapons. This doesn't require the introduction of another ability score, yet still spreads out the benefits a bit. I think it also makes sense for a lot of the more 'woodsy' or down to earth yeoman types, for which a higher than average WIS would seem appropriate. There are a lot of ways to look at it--especially when it comes to abilities affecting actions-- you've just got to find one that you're comfortable with. [/QUOTE]
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