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General Tabletop Discussion
*TTRPGs General
dexterity => Agility + Coordination? Comments?
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<blockquote data-quote="Wolfen Priest" data-source="post: 298299" data-attributes="member: 3909"><p>First, it wasn't so much a problem with 'cookie-cutter' rogues; I guess what I'm trying to say about rogues in general is that they only have one stat that they <em>really</em> have to worry about generally; even fighters have STR and CON; wizards have INT and DEX, etc.... Virtually all other classes need worry about more than one stat (more than does the rogue).</p><p></p><p>So rogues have more leeway than any other class in terms of putting points wherever they want, whether it be in INT, STR, CHA, whatever. <em>This</em> (proposed) <em>rule</em> would change that, probably.</p><p></p><p>And I truly think that neither Agility nor (the new version of) Dexterity would be a dump stat.</p><p></p><p>I mean, as I recall, the Everquest system uses abilities exactly like D&D's, with the exception that Dexterity is broken into Agility and Dexterity; no one complains about that. And in D&D, bow-combat (and all ranged combat) is a lot more useful than in Everquest (because all bows are used for in EQ is _one_ shot, then the monsters run at you, so they are used almost like a 'lure').</p><p></p><p>For the system that uses mind/body/spirit stats, I doubt I would have any problem with that, because it doesn't purport to be anything but simple. D&D at least (to the uninitiated, plus some) <em>does</em> appear to be trying to simulate *some_degree* of realism; that is, it's not an abstract game.</p><p></p><p>On the idea of dissecting each attribute: as far as INT goes, I think everyone I've ever met with a great memory also has very good processing power, and certainly close enough insofar as relates to the mechanics of D&D. CHA: well, I don't know too many beautiful people who don't have a good deal of charisma, personally. CON: show me someone who gets winded running up a flight of stairs, and I'll show you someone who probably isn't that 'healthy.'<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> WIS: intuition is different from perception, perhaps, but perception is arbitrary anyway; if you think these should be separate, I could see making the Spot skill (for examaple) not modified by <em>any</em> attribute at all.</p><p></p><p>STR is a little harder to justify, since it modifies attack rolls and damage. I wouldn't have a problem dividing this up somehow either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 298299, member: 3909"] First, it wasn't so much a problem with 'cookie-cutter' rogues; I guess what I'm trying to say about rogues in general is that they only have one stat that they [i]really[/i] have to worry about generally; even fighters have STR and CON; wizards have INT and DEX, etc.... Virtually all other classes need worry about more than one stat (more than does the rogue). So rogues have more leeway than any other class in terms of putting points wherever they want, whether it be in INT, STR, CHA, whatever. [i]This[/i] (proposed) [i]rule[/i] would change that, probably. And I truly think that neither Agility nor (the new version of) Dexterity would be a dump stat. I mean, as I recall, the Everquest system uses abilities exactly like D&D's, with the exception that Dexterity is broken into Agility and Dexterity; no one complains about that. And in D&D, bow-combat (and all ranged combat) is a lot more useful than in Everquest (because all bows are used for in EQ is _one_ shot, then the monsters run at you, so they are used almost like a 'lure'). For the system that uses mind/body/spirit stats, I doubt I would have any problem with that, because it doesn't purport to be anything but simple. D&D at least (to the uninitiated, plus some) [i]does[/i] appear to be trying to simulate *some_degree* of realism; that is, it's not an abstract game. On the idea of dissecting each attribute: as far as INT goes, I think everyone I've ever met with a great memory also has very good processing power, and certainly close enough insofar as relates to the mechanics of D&D. CHA: well, I don't know too many beautiful people who don't have a good deal of charisma, personally. CON: show me someone who gets winded running up a flight of stairs, and I'll show you someone who probably isn't that 'healthy.';) WIS: intuition is different from perception, perhaps, but perception is arbitrary anyway; if you think these should be separate, I could see making the Spot skill (for examaple) not modified by [i]any[/i] attribute at all. STR is a little harder to justify, since it modifies attack rolls and damage. I wouldn't have a problem dividing this up somehow either. :D [/QUOTE]
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