Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
dexterity => Agility + Coordination? Comments?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfen Priest" data-source="post: 298432" data-attributes="member: 3909"><p>I'm sorry; I guess I meant to be saying that all along. Not that variability is bad, just that the rogue has more options when it comes to assigning stats, since DEX is his only really necessary one.</p><p></p><p></p><p></p><p>Just because they are not 'dump stats' doesn't mean everyone is going to want to put a good score in them. It involves choice, just as it does now with the supposedly 'dump-stat' CHA.</p><p></p><p></p><p></p><p></p><p>Regarding that aspect, yes.</p><p></p><p></p><p></p><p>IMHO, that is more of a character concept than something that needs be represented with 'stats.'</p><p></p><p></p><p></p><p></p><p>Again, in game terms, I think we are talking about character concept here, rather than something that requires a rules change. If you want to play a beautiful airhead, so to speak, then simply give the character a lower charisma. I'm trying to say that such a person would either have a low, or high charisma, and one score will adequately depict such a character concept.</p><p></p><p></p><p></p><p></p><p>I would tend to disagree with you here. Studies have shown that regular excercise promotes long life and healthy living. If you can't climb a flight of stairs, chances are you can't fight for a long time without being tired out (and <em>worn</em> out).</p><p></p><p></p><p></p><p>I don't think they should be separate; in fact, I think perception and intuition probably are related, depending on how you define perception, I guess. Hearing and Sight, ok, fine, those don't have much to do with the mind, but rather are physical aspects of the body. However, perception can be comprised of more than these. In any case, I don't think a person should be forced into a character concept like poor sight because of Wisdom, or any stat. </p><p></p><p>It is a game, but I'm trying to explain that I think the physical (and therefore very imprtant in a game like D&D which revolves around combat more or less) characteristics that involve (a)throwing a rock at an enemy and (b) doing a backflip off the prow of a ship are different <em>enough</em> to warrant separate attributes. And since they both affect the most imprtant aspect of the game (and that which the rules revolve around), i.e., combat, I think it's worth taking into consideration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 298432, member: 3909"] I'm sorry; I guess I meant to be saying that all along. Not that variability is bad, just that the rogue has more options when it comes to assigning stats, since DEX is his only really necessary one. Just because they are not 'dump stats' doesn't mean everyone is going to want to put a good score in them. It involves choice, just as it does now with the supposedly 'dump-stat' CHA. Regarding that aspect, yes. IMHO, that is more of a character concept than something that needs be represented with 'stats.' Again, in game terms, I think we are talking about character concept here, rather than something that requires a rules change. If you want to play a beautiful airhead, so to speak, then simply give the character a lower charisma. I'm trying to say that such a person would either have a low, or high charisma, and one score will adequately depict such a character concept. I would tend to disagree with you here. Studies have shown that regular excercise promotes long life and healthy living. If you can't climb a flight of stairs, chances are you can't fight for a long time without being tired out (and [i]worn[/i] out). I don't think they should be separate; in fact, I think perception and intuition probably are related, depending on how you define perception, I guess. Hearing and Sight, ok, fine, those don't have much to do with the mind, but rather are physical aspects of the body. However, perception can be comprised of more than these. In any case, I don't think a person should be forced into a character concept like poor sight because of Wisdom, or any stat. It is a game, but I'm trying to explain that I think the physical (and therefore very imprtant in a game like D&D which revolves around combat more or less) characteristics that involve (a)throwing a rock at an enemy and (b) doing a backflip off the prow of a ship are different [i]enough[/i] to warrant separate attributes. And since they both affect the most imprtant aspect of the game (and that which the rules revolve around), i.e., combat, I think it's worth taking into consideration. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
dexterity => Agility + Coordination? Comments?
Top