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General Tabletop Discussion
*TTRPGs General
dexterity => Agility + Coordination? Comments?
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<blockquote data-quote="Vaxalon" data-source="post: 298526" data-attributes="member: 789"><p>I can't say I agree with you; I like the idea that you can easily have a strong rogue, a smart rogue, or a charismatic rogue. I think having more choices here is a good thing.</p><p></p><p></p><p></p><p>The more attributes you make, the easier you make it to minimax the system to make a character who is very very good at a small number of things, and poor at the rest.</p><p></p><p></p><p></p><p>Is "A strong fighter" just a character concept? Surely, the attributes are the way you make the character concept happen.</p><p></p><p>And clearly the system doesn't model the beautiful airhead well.</p><p></p><p></p><p></p><p>Surely, if you don't have good endurance, you don't have good endurance; that's tautologous. What I'm arguing is that you could be easily tired out due to lack of exercise, but have a good immune system due to healthy diet and other factors.</p><p></p><p></p><p></p><p>And even though the system DOES do this, you don't want to split wisdom. This is inconsistent, the way I see it.</p><p></p><p></p><p></p><p>And I'm saying that the same thing applies to CON, INT, WIS, and CHA to the same degree as DEX.</p><p></p><p></p><p></p><p>Perhaps this speaks more to the kind of game you're in than it does to the need to split dexterity. If there are never any social interactions, or at least never any rolls for them, then perhaps you're right... and not only that, you should probably ditch the charisma attribute as well.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 298526, member: 789"] I can't say I agree with you; I like the idea that you can easily have a strong rogue, a smart rogue, or a charismatic rogue. I think having more choices here is a good thing. The more attributes you make, the easier you make it to minimax the system to make a character who is very very good at a small number of things, and poor at the rest. Is "A strong fighter" just a character concept? Surely, the attributes are the way you make the character concept happen. And clearly the system doesn't model the beautiful airhead well. Surely, if you don't have good endurance, you don't have good endurance; that's tautologous. What I'm arguing is that you could be easily tired out due to lack of exercise, but have a good immune system due to healthy diet and other factors. And even though the system DOES do this, you don't want to split wisdom. This is inconsistent, the way I see it. And I'm saying that the same thing applies to CON, INT, WIS, and CHA to the same degree as DEX. Perhaps this speaks more to the kind of game you're in than it does to the need to split dexterity. If there are never any social interactions, or at least never any rolls for them, then perhaps you're right... and not only that, you should probably ditch the charisma attribute as well. [/QUOTE]
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