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Dexterity and Intelligence: That stats deities are made of
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<blockquote data-quote="Tinker" data-source="post: 3177988" data-attributes="member: 46684"><p>That's my kinda guy!</p><p></p><p>I think three is probably too many to split Dex into. I favour Dexterity for anything you primarily use your hands for (ie Aim, I think), and Agility for anything involving moving your whole body (ie Balance and Reflexes, I think). </p><p></p><p>Also I split Charisma into a stat for the force of your personality and a stat for the smoothness of your tongue. Warhammer Fantasy Roleplay got there years ago and called them Leadership and Fellowship (first edition, don't know about second). In the DnD variant I'm brewing I'm picking up more on the supernatural side of Charisma and calling them Aura and Charm. Skills and Powers was close to the same split but I want to be very clear that Charm is not to do with appearance, which for me is an advantage/disadvantage not an ability score. </p><p></p><p>But I haven't had the balls to spring this on a group in play yet. I suspect it would add too much complication to DnD. But I don't think six is a maximum for the number of ability scores. Warhammer had, even if you strike out the stats that are handled elsewhere in the rules by DnD, 9 (Strength, Toughness, Initiative, Dexterity, Leadership, Intelligence, Cool, Willpower and Fellowship) and it was dead simple.</p></blockquote><p></p>
[QUOTE="Tinker, post: 3177988, member: 46684"] That's my kinda guy! I think three is probably too many to split Dex into. I favour Dexterity for anything you primarily use your hands for (ie Aim, I think), and Agility for anything involving moving your whole body (ie Balance and Reflexes, I think). Also I split Charisma into a stat for the force of your personality and a stat for the smoothness of your tongue. Warhammer Fantasy Roleplay got there years ago and called them Leadership and Fellowship (first edition, don't know about second). In the DnD variant I'm brewing I'm picking up more on the supernatural side of Charisma and calling them Aura and Charm. Skills and Powers was close to the same split but I want to be very clear that Charm is not to do with appearance, which for me is an advantage/disadvantage not an ability score. But I haven't had the balls to spring this on a group in play yet. I suspect it would add too much complication to DnD. But I don't think six is a maximum for the number of ability scores. Warhammer had, even if you strike out the stats that are handled elsewhere in the rules by DnD, 9 (Strength, Toughness, Initiative, Dexterity, Leadership, Intelligence, Cool, Willpower and Fellowship) and it was dead simple. [/QUOTE]
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