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Dexterity Bonus to Ac - and losing it
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<blockquote data-quote="GreyLord" data-source="post: 6080463" data-attributes="member: 4348"><p>People say DEX is the most powerful ability score, but in my XP that's not so with the later editions. INT is ESPECIALLY strong in the D20 lines due to how much it influences skill points and skill ranges as well as spellcasting for the Int Arcane types. </p><p></p><p>STR also is a VERY strong Stat because unlike DEX, it's not nullified by a basic rule (such as armor penalties). Other rules may override it, but it isn't nixed straight up like DEX can be. You wear armor and you get penalties on everything from skills to AC to combat. STR on the otherhand increases that ability to hit and damage constantly, as well as access to certain combat feats which in some ways can be almost necessary for a great Fighter of certain builds.</p><p></p><p>You go to 4e and INT and STR are really strong, as now STR even can be used for saves, and INT can be used for other items as well.</p><p></p><p>I think CON loses some of it's strength in 4e, while many of the stats get a boost.</p><p></p><p>IMO Dex is nice, but 3e went overboard in trying to nix it from the powerhouse it was in 2e and earlier...and is pretty easy to negate overall comparatively to other stats in their uses.</p><p></p><p>IMO of course.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6080463, member: 4348"] People say DEX is the most powerful ability score, but in my XP that's not so with the later editions. INT is ESPECIALLY strong in the D20 lines due to how much it influences skill points and skill ranges as well as spellcasting for the Int Arcane types. STR also is a VERY strong Stat because unlike DEX, it's not nullified by a basic rule (such as armor penalties). Other rules may override it, but it isn't nixed straight up like DEX can be. You wear armor and you get penalties on everything from skills to AC to combat. STR on the otherhand increases that ability to hit and damage constantly, as well as access to certain combat feats which in some ways can be almost necessary for a great Fighter of certain builds. You go to 4e and INT and STR are really strong, as now STR even can be used for saves, and INT can be used for other items as well. I think CON loses some of it's strength in 4e, while many of the stats get a boost. IMO Dex is nice, but 3e went overboard in trying to nix it from the powerhouse it was in 2e and earlier...and is pretty easy to negate overall comparatively to other stats in their uses. IMO of course. [/QUOTE]
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