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Dexterous Fighter
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<blockquote data-quote="BlubSeabass" data-source="post: 5302177" data-attributes="member: 87308"><p>Hey there! Yeah I agree that the archetypes for the base classes are great! Way better then adding new classes, and also leaves some extra room for roleplaying. (Now your ninja doesn't have to be of the "ninja" class).</p><p></p><p>On precise strike, yes, it is like sneak attack, and yes it does stack (it says so in the description). I also do understand that you need another teammate with the same feat to use it, since its just really strong. 1d6 extra damage outshines every other damage feat, like weapon specialization etc. And flanking is not that hard at all.</p><p></p><p>Same goes for Outflank and Paired Opportunists. The bonuses they grant are greater then any other feat, and to keep the power level equal, they have to be made situational. The teamwork feats also work a bit as glue, keeping the team together and stimulating some teamwork. I think it's worth it.</p><p></p><p>Maybe the Shatter Defenses feat? It allows you to sneak attack on almost every turn, as long as the opponent is shaken, frightened or panicked. Gang Up can also help you gain some sneak attacks.</p></blockquote><p></p>
[QUOTE="BlubSeabass, post: 5302177, member: 87308"] Hey there! Yeah I agree that the archetypes for the base classes are great! Way better then adding new classes, and also leaves some extra room for roleplaying. (Now your ninja doesn't have to be of the "ninja" class). On precise strike, yes, it is like sneak attack, and yes it does stack (it says so in the description). I also do understand that you need another teammate with the same feat to use it, since its just really strong. 1d6 extra damage outshines every other damage feat, like weapon specialization etc. And flanking is not that hard at all. Same goes for Outflank and Paired Opportunists. The bonuses they grant are greater then any other feat, and to keep the power level equal, they have to be made situational. The teamwork feats also work a bit as glue, keeping the team together and stimulating some teamwork. I think it's worth it. Maybe the Shatter Defenses feat? It allows you to sneak attack on almost every turn, as long as the opponent is shaken, frightened or panicked. Gang Up can also help you gain some sneak attacks. [/QUOTE]
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