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<blockquote data-quote="HolyMan" data-source="post: 5937358" data-attributes="member: 84167"><p>[sblock=Mikal Downs]</p><p>level 5</p><p>Human, Wizard</p><p><strong>Arcane Implement Mastery:</strong> Staff of Defense</p><p></p><p><strong>FINAL ABILITY SCORES</strong></p><p>Str 8, Con 14, Dex 13, Int 18, Wis 16, Cha 10.</p><p><strong></strong></p><p><strong>STARTING ABILITY SCORES</strong></p><p>Str 8, Con 14, Dex 13, Int 15, Wis 15, Cha 10.</p><p></p><p><strong>AC:</strong> 18 <strong>Fort:</strong> 18 <strong>Reflex:</strong> 17 <strong>Will:</strong> 21</p><p><strong>HP:</strong> 40 <strong>Surges:</strong> 8 <strong>Surge Value:</strong> 10</p><p><strong></strong></p><p><strong>TRAINED SKILLS</strong></p><p>Arcana +11, Diplomacy +7, History +11, Insight +10, Religion +11</p><p><strong></strong></p><p><strong>UNTRAINED SKILLS</strong></p><p>Acrobatics +3, Athletics +1, Bluff +2, Dungeoneering +5, Endurance +4, Heal +5, Intimidate +2, Nature +5, Perception +5, Stealth +3, Streetwise +2, Thievery +3,</p><p></p><p><strong>FEATS</strong></p><p>Wizard: Ritual Caster</p><p>Human: Expanded Spellbook</p><p>Level 1: Human Perseverance</p><p>Level 2: Armor Training (light)</p><p>Level 4: Astral Fire</p><p></p><p><strong>POWERS</strong></p><p>Bonus At-Will Power: Magic Missle</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard encounter 1: Burning Hands</p><p>Wizard daily 1: Sleep</p><p>Wizard daily 1 Spellbook: Flaming Sphere</p><p>Wizard daily 1 Spellbook: Freezing Cloud</p><p>Wizard Utility 2: Expeditous Retreat</p><p>Wizard Utility 2 Spellbook: Jump</p><p>Wizard encounter 3: Fire Shroud</p><p>Wizard daily 5: Fireball</p><p>Wizard daily 5 Spellbook: Web</p><p>Wizard daily 5 Spellbook: Bigby's Icy Grasp</p><p></p><p><strong>ITEMS</strong></p><p>Spellbook, Adventurer's Kit, Leather Armor, Staff of the Warmage +1 (lvl3), Power Jewel(lvl5), Amulet of Protection +2(lvl6), 840gp</p><p></p><p><strong>RITUALS</strong></p><p>Comprehend Languages, Make Whole, Water Walk, Enchant Magic Item, Knock</p><p><strong></strong></p><p><strong>Basic attacks</strong></p><p>Ranged (Magic Missile)</p><p>Ranged 20, auto-hit, 6 force damage.</p><p></p><p>Melee (Staff)</p><p>Melee +3 vs AC, dmg; 1d8-1</p><p>[sblock=Powers]</p><p><span style="color: Lime"><strong>Magic Missile </strong></span></p><p><span style="color: Lime"><strong>Wizard Attack 1</strong></span> </p><p><strong>At-Will <span style="color: DarkOrchid">✦</span> Arcane, Force, Implement</strong></p><p><strong>Standard Action; Ranged 20</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Effect:</strong> 2 + Intelligence modifier force damage.</p><p><strong>Level 11:</strong> 3 + Intelligence modifier force damage.</p><p><strong>Level 21:</strong> 5 + Intelligence modifier force damage.</p><p><strong>Special:</strong> If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack</p><p></p><p><span style="color: Lime"><strong>Scorching Burst </strong></span></p><p><span style="color: Lime"><strong>Wizard Attack 1</strong></span></p><p><strong>At-Will <span style="color: DarkOrchid">✦</span> Arcane, Fire, Implement</strong></p><p><strong>Standard Action; Area burst 1 within 10 squares</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Intelligence vs Reflex</p><p><strong>Hit:</strong> 1d6 + Intelligence modifier fire damage.</p><p>Increase to 2d6 + Intelligence modifier damage at 21st level.</p><p></p><p><span style="color: Lime"><strong>Thunderwave </strong></span></p><p><span style="color: Lime"><strong>Wizard Attack 1</strong></span></p><p><strong>At-Will <span style="color: DarkOrchid">✦</span> Arcane, Implement, Thunder</strong></p><p><strong>Standard Action; Close blast 3</strong></p><p><strong>Target:</strong> Each creature in blast.</p><p><strong>Attack:</strong> Intelligence vs Fortitude</p><p><strong>Hit:</strong> 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.</p><p>Increase to 2d6 + Intelligence modifier damage at 21st level.</p><p></p><p><span style="color: Red"><strong>Burning Hands </strong></span></p><p><span style="color: Red"><strong>Wizard Attack 1</strong></span></p><p><strong>Encounter <span style="color: DarkOrchid">✦</span> Arcane, Fire, Implement</strong></p><p><strong>Standard Action; Close blast 5</strong></p><p><strong>Target:</strong> Each creature in blast.</p><p><strong>Attack:</strong> Intelligence vs Reflex</p><p><strong>Hit:</strong> 2d6 + Intelligence modifier fire damage.</p><p><strong>Miss:</strong> Half damage.</p><p></p><p><strong><span style="color: Red">Fire Shroud</span></strong></p><p><strong><span style="color: Red">Wizard Attack 3</span></strong></p><p><strong>Encounter <span style="color: DarkOrchid">✦</span> Arcane, Fire, Implement</strong></p><p><strong>Standard Action; Close burst 3</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Intelligence vs Fortitude</p><p><strong>Hit:</strong> 1d8 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends).</p><p></p><p><strong><span style="color: Red">Jump</span></strong></p><p><strong><span style="color: Red">Wizard Utility 2</span></strong></p><p><strong>Encounter <span style="color: DarkOrchid">✦</span> Arcane</strong></p><p><strong>Move Action; Range 10</strong></p><p><strong>Target:</strong> You or one creature.</p><p><strong>Effect:</strong> The target makes an Athletics check as a free action to jump with a +10 power bonus. The target</p><p>can move as many squares as the check allows and is considered to have a running start.</p><p></p><p><strong><span style="color: Gray">Expeditious Retreat</span></strong></p><p><strong><span style="color: Gray">Wizard Utility 2</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane</strong></p><p><strong>Move Action; Personal</strong></p><p><strong>Effect:</strong> Shift up to twice your speed.</p><p></p><p><strong><span style="color: Gray">Sleep </span></strong></p><p><strong><span style="color: Gray">Wizard Attack 1</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Implement, Charm</strong></p><p><strong>Standard Action; Area burst 2 within 20 squares</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Intelligence vs Will</p><p><strong>Hit:</strong> The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).</p><p><strong>Miss:</strong> The target is slowed (save ends).</p><p></p><p><span style="color: Gray"><strong>Freezing Cloud </strong></span></p><p><span style="color: Gray"><strong>Wizard Attack 1</strong></span></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Cold, Implement, Zone</strong></p><p><strong>Standard Action; Area burst 2 within 10 squares</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Intelligence vs Fortitude</p><p><strong>Hit:</strong> 2d8 + Intelligence modifier cold damage.</p><p><strong>Miss:</strong> Half damage.</p><p><strong>Effect:</strong> The burst creates a zone that lasts until the end of your next turn or until you dismiss it as a minor action. Any creature that enters the zone or starts its turn there takes 5 cold damage (a creature can take this damage only once per turn).</p><p></p><p><strong><span style="color: Gray">Flaming Sphere </span></strong></p><p><strong><span style="color: Gray">Wizard Attack 1</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Conjuration, Fire, Implement</strong></p><p><strong>Standard Action; Range 10</strong></p><p><strong>Target: </strong>One creature adjacent to the flaming sphere.</p><p><strong>Attack:</strong> Intelligence vs Reflex</p><p><strong>Hit:</strong> 2d6 + Intelligence modifier fire damage.</p><p><strong>Effect:</strong> You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares.</p><p><strong>Sustain Minor:</strong> You can substain this power until the end of the encounter. As a standard action you can make another attack with the sphere.</p><p></p><p><strong><span style="color: Gray">Bigby’s Icy Grasp </span></strong></p><p><strong><span style="color: Gray">Wizard Attack 5</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Cold, Conjuration, Evocation, Implement</strong></p><p><strong>Standard Action; Ranged 20</strong></p><p><strong>Effect:</strong> You conjure a 5-foot-tall hand of ice in an unoccupied square within range. The hand lasts until the end of your next turn. When the hand appears, it immediately makes the following attack. While the hand persists and doesn’t have a creature grabbed, you can use a standard action to command it to make the attack again or a move action to move it up to 6 squares.</p><p><strong>Target:</strong> One creature adjacent to the hand</p><p><strong>Attack:</strong> Intelligence vs. Reflex</p><p><strong>Hit:</strong> 2d8 + Intelligence modifier cold damage, and the hand grabs the target. The hand usesyour Fortitude or Reflex if the target attempts to escape. You can end the grab as a free action.</p><p><strong>Sustain Minor:</strong> The hand persists until the end of your next turn, and a creature grabbed by the hand takes 1d8 + Intelligence modifier cold damage.</p><p></p><p><strong><span style="color: Gray">Fireball </span></strong></p><p><strong><span style="color: Gray">Wizard Attack 5</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Fire, Implement</strong></p><p><strong>Standard Action; Area burst 2 within 20 squares</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack: </strong>Intelligence vs Reflex</p><p><strong>Hit:</strong> 4d6 + Intelligence modifier fire damage.</p><p><strong>Miss:</strong> Half damage.</p><p></p><p><strong><span style="color: Gray">Web </span></strong></p><p><strong><span style="color: Gray">Wizard Attack 5</span></strong></p><p><strong>Daily <span style="color: DarkOrchid">✦</span> Arcane, Implement, Zone</strong></p><p><strong>Standard Action; Area burst 2 within 20 squares</strong></p><p><strong>Target:</strong> Each creature in burst.</p><p><strong>Attack:</strong> Intelligence vs Reflex</p><p><strong>Hit:</strong> The target is immobilized (save ends).</p><p><strong>Effect: </strong>The burst creates a zone if webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).[/sblock]</p><p>[sblock=Background]</p><p><span style="color: PaleTurquoise">"What can I say about having Cryus as a brother?" </span>Mikal says as he throws another branch on the fire. The flames light up his thoughtful face and the young clean shaven chin. His grey eyes drink in the fire as if he his absorbing it for use later in one of his spells.</p><p> </p><p> <span style="color: PaleTurquoise">"As my elder it fell to him to watch over me after our parents passed away. But he was still young and I... I wasn't the most obedient of children to begin with." </span>Taking a stick he pokes at the campfire sending sparks into the air. As they jump from the flames he waves his hand and mumbles an incantation in the language of magic. The sparks pop like fireworks to blossom into birds, flowers, and a dwarven axe(for Karack). <span style="color: PaleTurquoise">"So he shipped me of to the city . You know, I never have found out how he could afford to have me apprentice at the School of Vanderbee. Probably some of the first gold he ever stole I suppose."</span></p><p> <span style="color: PaleTurquoise"></span></p><p>Looking thoughtfully into the flames, his face takes on the look of one remembering long long ago. <span style="color: PaleTurquoise">"Now at Vanderbee the world is as different as night and day. Soft beds, three warm meals, and a roof to keep the weather at bay were just the tip of it. Classes and classes took up most of the day but there were idle days in between. Days to go into town or to the arena. There were balls every weekend as nobles tried to out do one another for title of the best party thrower. At those I would sometime perform."</span> Mikal holds out his hand and a coiled snake appears around his fingers. He then acts like it bit him and drops it to the ground. The snake slithers around his feet before coiling up like a spring to bound into the air. As it ascends it grows dove like wings and takes to the air disappearing in the night. <span style="color: PaleTurquoise">"I didn't make much really."</span> he admits.</p><p> <span style="color: PaleTurquoise"></span></p><p><span style="color: PaleTurquoise">"And then I got the letter from Cyrus that brought me back her to all of you."</span> he continues on his face breaking out into a small grin<span style="color: PaleTurquoise">. "I did so love the parties and studying, and the women."</span> he laughs a that. <span style="color: PaleTurquoise">"But knowing Cyrus was in trouble and needed me,"</span> he pauses...</p><p> </p><p> <span style="color: PaleTurquoise">"Well it felt good. I won't lie." </span></p><p> </p><p>Patting Karack on the shoulder as the dwarf downs another mug of his home-brew he says. <span style="color: PaleTurquoise">"And it let me reunite with some old friends. So I'm ready when all of you are to go out and find this babble, haha. And maybe when we are done I'll take all of you with me back to the city. You can dance can't you?"</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5937358, member: 84167"] [sblock=Mikal Downs] level 5 Human, Wizard [B]Arcane Implement Mastery:[/B] Staff of Defense [B]FINAL ABILITY SCORES[/B] Str 8, Con 14, Dex 13, Int 18, Wis 16, Cha 10. [B] STARTING ABILITY SCORES[/B] Str 8, Con 14, Dex 13, Int 15, Wis 15, Cha 10. [B]AC:[/B] 18 [B]Fort:[/B] 18 [B]Reflex:[/B] 17 [B]Will:[/B] 21 [B]HP:[/B] 40 [B]Surges:[/B] 8 [B]Surge Value:[/B] 10 [B] TRAINED SKILLS[/B] Arcana +11, Diplomacy +7, History +11, Insight +10, Religion +11 [B] UNTRAINED SKILLS[/B] Acrobatics +3, Athletics +1, Bluff +2, Dungeoneering +5, Endurance +4, Heal +5, Intimidate +2, Nature +5, Perception +5, Stealth +3, Streetwise +2, Thievery +3, [B]FEATS[/B] Wizard: Ritual Caster Human: Expanded Spellbook Level 1: Human Perseverance Level 2: Armor Training (light) Level 4: Astral Fire [B]POWERS[/B] Bonus At-Will Power: Magic Missle Wizard at-will 1: Scorching Burst Wizard at-will 1: Thunderwave Wizard encounter 1: Burning Hands Wizard daily 1: Sleep Wizard daily 1 Spellbook: Flaming Sphere Wizard daily 1 Spellbook: Freezing Cloud Wizard Utility 2: Expeditous Retreat Wizard Utility 2 Spellbook: Jump Wizard encounter 3: Fire Shroud Wizard daily 5: Fireball Wizard daily 5 Spellbook: Web Wizard daily 5 Spellbook: Bigby's Icy Grasp [B]ITEMS[/B] Spellbook, Adventurer's Kit, Leather Armor, Staff of the Warmage +1 (lvl3), Power Jewel(lvl5), Amulet of Protection +2(lvl6), 840gp [B]RITUALS[/B] Comprehend Languages, Make Whole, Water Walk, Enchant Magic Item, Knock [B] Basic attacks[/B] Ranged (Magic Missile) Ranged 20, auto-hit, 6 force damage. Melee (Staff) Melee +3 vs AC, dmg; 1d8-1 [sblock=Powers] [COLOR=Lime][B]Magic Missile [/B] [B]Wizard Attack 1[/B][/COLOR] [B]At-Will [COLOR=DarkOrchid]✦[/COLOR] Arcane, Force, Implement Standard Action; Ranged 20[/B] [B]Target:[/B] One creature [B]Effect:[/B] 2 + Intelligence modifier force damage. [B]Level 11:[/B] 3 + Intelligence modifier force damage. [B]Level 21:[/B] 5 + Intelligence modifier force damage. [B]Special:[/B] If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack [COLOR=Lime][B]Scorching Burst Wizard Attack 1[/B][/COLOR] [B]At-Will [COLOR=DarkOrchid]✦[/COLOR] Arcane, Fire, Implement Standard Action; Area burst 1 within 10 squares[/B] [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs Reflex [B]Hit:[/B] 1d6 + Intelligence modifier fire damage. Increase to 2d6 + Intelligence modifier damage at 21st level. [COLOR=Lime][B]Thunderwave Wizard Attack 1[/B][/COLOR] [B]At-Will [COLOR=DarkOrchid]✦[/COLOR] Arcane, Implement, Thunder Standard Action; Close blast 3[/B] [B]Target:[/B] Each creature in blast. [B]Attack:[/B] Intelligence vs Fortitude [B]Hit:[/B] 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier. Increase to 2d6 + Intelligence modifier damage at 21st level. [COLOR=Red][B]Burning Hands Wizard Attack 1[/B][/COLOR] [B]Encounter [COLOR=DarkOrchid]✦[/COLOR] Arcane, Fire, Implement Standard Action; Close blast 5[/B] [B]Target:[/B] Each creature in blast. [B]Attack:[/B] Intelligence vs Reflex [B]Hit:[/B] 2d6 + Intelligence modifier fire damage. [B]Miss:[/B] Half damage. [B][COLOR=Red]Fire Shroud Wizard Attack 3[/COLOR] Encounter [COLOR=DarkOrchid]✦[/COLOR] Arcane, Fire, Implement Standard Action; Close burst 3[/B] [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs Fortitude [B]Hit:[/B] 1d8 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends). [B][COLOR=Red]Jump Wizard Utility 2[/COLOR] Encounter [COLOR=DarkOrchid]✦[/COLOR] Arcane Move Action; Range 10 Target:[/B] You or one creature. [B]Effect:[/B] The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start. [B][COLOR=Gray]Expeditious Retreat Wizard Utility 2[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane Move Action; Personal Effect:[/B] Shift up to twice your speed. [B][COLOR=Gray]Sleep Wizard Attack 1[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Implement, Charm Standard Action; Area burst 2 within 20 squares Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs Will [B]Hit:[/B] The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). [B]Miss:[/B] The target is slowed (save ends). [COLOR=Gray][B]Freezing Cloud Wizard Attack 1[/B][/COLOR] [B]Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Cold, Implement, Zone Standard Action; Area burst 2 within 10 squares Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs Fortitude [B]Hit:[/B] 2d8 + Intelligence modifier cold damage. [B]Miss:[/B] Half damage. [B]Effect:[/B] The burst creates a zone that lasts until the end of your next turn or until you dismiss it as a minor action. Any creature that enters the zone or starts its turn there takes 5 cold damage (a creature can take this damage only once per turn). [B][COLOR=Gray]Flaming Sphere Wizard Attack 1[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Conjuration, Fire, Implement Standard Action; Range 10 Target: [/B]One creature adjacent to the flaming sphere. [B]Attack:[/B] Intelligence vs Reflex [B]Hit:[/B] 2d6 + Intelligence modifier fire damage. [B]Effect:[/B] You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. [B]Sustain Minor:[/B] You can substain this power until the end of the encounter. As a standard action you can make another attack with the sphere. [B][COLOR=Gray]Bigby’s Icy Grasp Wizard Attack 5[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Cold, Conjuration, Evocation, Implement Standard Action; Ranged 20 Effect:[/B] You conjure a 5-foot-tall hand of ice in an unoccupied square within range. The hand lasts until the end of your next turn. When the hand appears, it immediately makes the following attack. While the hand persists and doesn’t have a creature grabbed, you can use a standard action to command it to make the attack again or a move action to move it up to 6 squares. [B]Target:[/B] One creature adjacent to the hand [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 2d8 + Intelligence modifier cold damage, and the hand grabs the target. The hand usesyour Fortitude or Reflex if the target attempts to escape. You can end the grab as a free action. [B]Sustain Minor:[/B] The hand persists until the end of your next turn, and a creature grabbed by the hand takes 1d8 + Intelligence modifier cold damage. [B][COLOR=Gray]Fireball Wizard Attack 5[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Fire, Implement Standard Action; Area burst 2 within 20 squares Target:[/B] Each creature in burst. [B]Attack: [/B]Intelligence vs Reflex [B]Hit:[/B] 4d6 + Intelligence modifier fire damage. [B]Miss:[/B] Half damage. [B][COLOR=Gray]Web Wizard Attack 5[/COLOR] Daily [COLOR=DarkOrchid]✦[/COLOR] Arcane, Implement, Zone Standard Action; Area burst 2 within 20 squares Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs Reflex [B]Hit:[/B] The target is immobilized (save ends). [B]Effect: [/B]The burst creates a zone if webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).[/sblock] [sblock=Background] [COLOR=PaleTurquoise]"What can I say about having Cryus as a brother?" [/COLOR]Mikal says as he throws another branch on the fire. The flames light up his thoughtful face and the young clean shaven chin. His grey eyes drink in the fire as if he his absorbing it for use later in one of his spells. [COLOR=PaleTurquoise]"As my elder it fell to him to watch over me after our parents passed away. But he was still young and I... I wasn't the most obedient of children to begin with." [/COLOR]Taking a stick he pokes at the campfire sending sparks into the air. As they jump from the flames he waves his hand and mumbles an incantation in the language of magic. The sparks pop like fireworks to blossom into birds, flowers, and a dwarven axe(for Karack). [COLOR=PaleTurquoise]"So he shipped me of to the city . You know, I never have found out how he could afford to have me apprentice at the School of Vanderbee. Probably some of the first gold he ever stole I suppose." [/COLOR] Looking thoughtfully into the flames, his face takes on the look of one remembering long long ago. [COLOR=PaleTurquoise]"Now at Vanderbee the world is as different as night and day. Soft beds, three warm meals, and a roof to keep the weather at bay were just the tip of it. Classes and classes took up most of the day but there were idle days in between. Days to go into town or to the arena. There were balls every weekend as nobles tried to out do one another for title of the best party thrower. At those I would sometime perform."[/COLOR] Mikal holds out his hand and a coiled snake appears around his fingers. He then acts like it bit him and drops it to the ground. The snake slithers around his feet before coiling up like a spring to bound into the air. As it ascends it grows dove like wings and takes to the air disappearing in the night. [COLOR=PaleTurquoise]"I didn't make much really."[/COLOR] he admits. [COLOR=PaleTurquoise] "And then I got the letter from Cyrus that brought me back her to all of you."[/COLOR] he continues on his face breaking out into a small grin[COLOR=PaleTurquoise]. "I did so love the parties and studying, and the women."[/COLOR] he laughs a that. [COLOR=PaleTurquoise]"But knowing Cyrus was in trouble and needed me,"[/COLOR] he pauses... [COLOR=PaleTurquoise]"Well it felt good. I won't lie." [/COLOR] Patting Karack on the shoulder as the dwarf downs another mug of his home-brew he says. [COLOR=PaleTurquoise]"And it let me reunite with some old friends. So I'm ready when all of you are to go out and find this babble, haha. And maybe when we are done I'll take all of you with me back to the city. You can dance can't you?"[/COLOR][/sblock][/sblock] [/QUOTE]
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DF's "Those Damn Heroes" RG
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