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A Land of Darkness
The Night Reign Campaign Setting is set in Falamar, a young world of gothic horror and high fantasy. Night Reign is unique among fantasy settings. This is the tale of a world covered in darkness and ruled by evil hearts. Death and despair are the weapons of conquering armies, swarming the known lands and enslaving all people to a vengeful god.
The theme of Night Reign is one of gothic horror fantasy. When preparing for a Night Reign game, it is important to understand what these themes represent. These themes will help your game to become fully immersed in the Night Reign setting.
Gothic
The term "gothic" refers to a style of literature characterized by a gloomy setting, grotesque characters, mysterious or violent events, and an atmosphere of degeneration and decay.
When running a campaign in the world of Night Reign, it helps to emphasize the gothic flavor of the environment surrounding your players’ characters. The world is literally dark: there is no sunlight during the day, only a faint ambient glow that is a sickly imitation of true light. The full moon on a clear night is the brightest light in Falamar, and even that is tempered by the persistent chill in the air and the fog that rolls in near the waters.
Horror
Horror is defined as an intense and pro-found fear of a person, place, or thing. This is no mundane fear, but a creeping dread that pervades all thoughts, gradually becoming the kind of over-whelming terror that only true heroism or madness can keep at bay.
Night Reign is not a place only for monsters that leap out for a quick scare (though they certainly have their place). There are many things in this world that can, through small subtleties, create a larger and more lasting impact. For example, there is a phenomenon in Falamar known as the Breath. It is a mindless, malignant force that appears as a harm-less fog … until the dying starts. Imagine your adventurers have been traveling through a waterfront town, when they slowly notice that the streets have cleared of townfolk. As the fog rolls in off the water, the adventurers face buildings covered in heavy, closed shutters and not another living soul in sight. Horror dawns as they realize that the fog is not just aimlessly rolling in. It is hunting.
Fantasy
Fantasy tales are (by definition) generally serious in tone and epic in scope, dealing with themes of grand struggle against supernatural forces of good and evil.
The world of Night Reign is, at its heart, a high fantasy setting. But it is more than merely swords and sorcery. The clashing of gods has blanketed the realms in mythical darkness. Evil rulers grasp their kingdoms with tyrannical ferocity and terrible power. Magical creatures become twisted by the darkness and stalk unwary travelers. Heroes carry the only light of the world within their hearts and quest against impossible odds.
Ilius the Betrayer, he who is most steeped in true evil, reigns over the length and breadth of the lands of Falamar. Can his power be vanquished and the Moon fought back to balance the Sun once more? Will the might of the Ilium Empire prove too oppressive for the heroes to overcome? These are the types of struggles that make up the fantasy theme. Ultimately, it is up to the players to decide the fate of the world; to allow evil to continue its rule or to bring back the light.
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You can find this and more information at our website.
Live to Game, Game to Live
Lucas
Destiny Games Publishing
The Night Reign Campaign Setting is set in Falamar, a young world of gothic horror and high fantasy. Night Reign is unique among fantasy settings. This is the tale of a world covered in darkness and ruled by evil hearts. Death and despair are the weapons of conquering armies, swarming the known lands and enslaving all people to a vengeful god.
Ultimately, it is up to the players to decide the fate of the world; to allow evil to continue its rule or to bring back the light. Can you conquer the Night Reign?

Gothic
The term "gothic" refers to a style of literature characterized by a gloomy setting, grotesque characters, mysterious or violent events, and an atmosphere of degeneration and decay.
When running a campaign in the world of Night Reign, it helps to emphasize the gothic flavor of the environment surrounding your players’ characters. The world is literally dark: there is no sunlight during the day, only a faint ambient glow that is a sickly imitation of true light. The full moon on a clear night is the brightest light in Falamar, and even that is tempered by the persistent chill in the air and the fog that rolls in near the waters.
Horror
Horror is defined as an intense and pro-found fear of a person, place, or thing. This is no mundane fear, but a creeping dread that pervades all thoughts, gradually becoming the kind of over-whelming terror that only true heroism or madness can keep at bay.
Night Reign is not a place only for monsters that leap out for a quick scare (though they certainly have their place). There are many things in this world that can, through small subtleties, create a larger and more lasting impact. For example, there is a phenomenon in Falamar known as the Breath. It is a mindless, malignant force that appears as a harm-less fog … until the dying starts. Imagine your adventurers have been traveling through a waterfront town, when they slowly notice that the streets have cleared of townfolk. As the fog rolls in off the water, the adventurers face buildings covered in heavy, closed shutters and not another living soul in sight. Horror dawns as they realize that the fog is not just aimlessly rolling in. It is hunting.
Fantasy
Fantasy tales are (by definition) generally serious in tone and epic in scope, dealing with themes of grand struggle against supernatural forces of good and evil.
The world of Night Reign is, at its heart, a high fantasy setting. But it is more than merely swords and sorcery. The clashing of gods has blanketed the realms in mythical darkness. Evil rulers grasp their kingdoms with tyrannical ferocity and terrible power. Magical creatures become twisted by the darkness and stalk unwary travelers. Heroes carry the only light of the world within their hearts and quest against impossible odds.
Ilius the Betrayer, he who is most steeped in true evil, reigns over the length and breadth of the lands of Falamar. Can his power be vanquished and the Moon fought back to balance the Sun once more? Will the might of the Ilium Empire prove too oppressive for the heroes to overcome? These are the types of struggles that make up the fantasy theme. Ultimately, it is up to the players to decide the fate of the world; to allow evil to continue its rule or to bring back the light.
_____________________________________
You can find this and more information at our website.
Live to Game, Game to Live
Lucas
Destiny Games Publishing