"treasure" got released
It adds random treasure generation (SRD standard) to dgsh, but unfortunately, there is for the moment only level 1 treasures (and magic items are missing, except for mundane ones).
Three 'sister' commands got implemented : 'charge', 'fidef' and 'todef'.
They are marker commands (They modify AC and att for 1 round).
'Fidef' means 'fight defensively' and 'Todef' doesn't mean 'Coup de grace'.
Feedback is welcome.
If someone has some spare time, thinks dgsh is worth contributing to and would like to code/generate 'SRD' monsters, spell triggers (like for 'bless'), equipment lists or random tables, he can contact me.
It adds random treasure generation (SRD standard) to dgsh, but unfortunately, there is for the moment only level 1 treasures (and magic items are missing, except for mundane ones).
Three 'sister' commands got implemented : 'charge', 'fidef' and 'todef'.
They are marker commands (They modify AC and att for 1 round).
'Fidef' means 'fight defensively' and 'Todef' doesn't mean 'Coup de grace'.
Feedback is welcome.
If someone has some spare time, thinks dgsh is worth contributing to and would like to code/generate 'SRD' monsters, spell triggers (like for 'bless'), equipment lists or random tables, he can contact me.