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dgsh - new release

jmettraux

First Post
"treasure" got released


It adds random treasure generation (SRD standard) to dgsh, but unfortunately, there is for the moment only level 1 treasures (and magic items are missing, except for mundane ones).

Three 'sister' commands got implemented : 'charge', 'fidef' and 'todef'.
They are marker commands (They modify AC and att for 1 round).
'Fidef' means 'fight defensively' and 'Todef' doesn't mean 'Coup de grace'.


Feedback is welcome.


If someone has some spare time, thinks dgsh is worth contributing to and would like to code/generate 'SRD' monsters, spell triggers (like for 'bless'), equipment lists or random tables, he can contact me.
 

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