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Dhampir Undead-Patron Pact of Blade Warlock (Have concept, need implementation)
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8654182" data-attributes="member: 7023840"><p>Just as an FYI, I had a <em>somewhat similar</em> concept I made recently (Reborn Hexblade/Pact of the Blade Warlock), although I veered hard into trying to create a character that would use a gun under the Tasha's feat + core DMG firearm rules.</p><p></p><p>I'm playing the result (at ninth level) in a PbP game.</p><p></p><p><a href="https://www.enworld.org/threads/whos-against-the-giants-pbp-rg.687895/post-8619591" target="_blank">The character is here.</a></p><p></p><p>As an FYI, having to take the feat for firearms did put Doc at a disadvantage. And there is customization that you might not get (such as free feat at first, and subbing a custom patron for a magic weapon for hexblade, because ... a weapon as your patron is stupid IMO).</p><p></p><p>Generally, he's been a blast. With the new rules, you can actually have fun at range with a bladelock. But ... you really have to do the following:</p><p>1. Have to go Hexblade and pact of blade.</p><p>2. Have to take Improved Pact Weapon and Thirsting Blade when available at 5th level. That means that 2/3 of your invocations are going to be spoken for at until you get to 7th level and a 4th invocation.</p><p>3. I ended up adding Phantom Rogue levels because I thought it was a cool character concept (and it is!) but it unexpectedly provided a consistent damage bonus due to sneak attack, which will be consistently generated at range if the rest of your party is melee'ing it up.</p><p></p><p></p><p>All that said, this is more about fun and flavor. If you're strictly looking to optimize, you should probably just go undead warlock, get some fun stuff, and then pew pew pew for damage. IMO.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8654182, member: 7023840"] Just as an FYI, I had a [I]somewhat similar[/I] concept I made recently (Reborn Hexblade/Pact of the Blade Warlock), although I veered hard into trying to create a character that would use a gun under the Tasha's feat + core DMG firearm rules. I'm playing the result (at ninth level) in a PbP game. [URL='https://www.enworld.org/threads/whos-against-the-giants-pbp-rg.687895/post-8619591']The character is here.[/URL] As an FYI, having to take the feat for firearms did put Doc at a disadvantage. And there is customization that you might not get (such as free feat at first, and subbing a custom patron for a magic weapon for hexblade, because ... a weapon as your patron is stupid IMO). Generally, he's been a blast. With the new rules, you can actually have fun at range with a bladelock. But ... you really have to do the following: 1. Have to go Hexblade and pact of blade. 2. Have to take Improved Pact Weapon and Thirsting Blade when available at 5th level. That means that 2/3 of your invocations are going to be spoken for at until you get to 7th level and a 4th invocation. 3. I ended up adding Phantom Rogue levels because I thought it was a cool character concept (and it is!) but it unexpectedly provided a consistent damage bonus due to sneak attack, which will be consistently generated at range if the rest of your party is melee'ing it up. All that said, this is more about fun and flavor. If you're strictly looking to optimize, you should probably just go undead warlock, get some fun stuff, and then pew pew pew for damage. IMO. [/QUOTE]
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