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Diablo 3 Demon Hunter for 3.5?
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<blockquote data-quote="Azaar" data-source="post: 5770049" data-attributes="member: 1988"><p>Because the game is heavily slanted in favor of melee, I suppose. Ranged combat (unless you're an arcanist of some sort, whether sorcerer/warlock/warmage/wizard/whatever) tends to be seriously less powerful than melee combatants -- TWF doesn't give near the penalties to attacks that Manyshot does, for instance, allowing melee to dish out significantly more damage.</p><p></p><p>Greater TWF at Ranger 16, for instance, gives you seven attacks in a full-round attack action: +14/+14/+9/+9/+4/+4/-1 (this is assuming either TWF with light offhand weapon or with Oversized TWF, either way, and not including STR or DEX modifiers, depending on whether you're going the Weapon Finesse route or not). By contrast, Manyshot at Ranger 16 -- +8/+8/+8/+8 (not including BAB boosts or DEX modifier, or counting additional penalties due to range increments).</p><p></p><p>Just from eyeballing it, melee TWF has the obvious edge in nearly double the number of attacks (and it can be boosted to eight with the epic Perfect TWF feat). Ranged might get the edge when it comes to actually making hits (depending solely on just how far you can take your DEX into the stratosphere, as opposed to the melee fighter's STR or DEX), but even so, ranged still has to take an additional feat (Point Blank Shot, Rapid Shot, Manyshot and Greater Manyshot) to get the benefit of "equal attacks" (in that you can actually be allowed to get more than one critical hit) that melee gets in three feats with the TWF tree.</p><p></p><p>*ahem* Anyway...</p><p></p><p></p><p></p><p>Huh. Sounds like an uber-Manyshot or Rapid Shot without the drawbacks (though Rapid Shot can be offset with Improved Rapid Shot from Complete Warrior, since it negates the -2 penalty). Still, though... I dunno. I looked over the Demon Hunter intro video several times today, and everything I saw screamed Ranger/Scout multiclass with some Combat Trapsmith and other PrCs thrown in -- a predominantly ranged skirmishing combatant. But the mechanics of D&D keep that from being a reality... unless that Lesser Celerity and Celerity spells (PHB 2, I think?) were accessible to grant the extra move action/standard action, though it dazes you after that spell-granted action until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Azaar, post: 5770049, member: 1988"] Because the game is heavily slanted in favor of melee, I suppose. Ranged combat (unless you're an arcanist of some sort, whether sorcerer/warlock/warmage/wizard/whatever) tends to be seriously less powerful than melee combatants -- TWF doesn't give near the penalties to attacks that Manyshot does, for instance, allowing melee to dish out significantly more damage. Greater TWF at Ranger 16, for instance, gives you seven attacks in a full-round attack action: +14/+14/+9/+9/+4/+4/-1 (this is assuming either TWF with light offhand weapon or with Oversized TWF, either way, and not including STR or DEX modifiers, depending on whether you're going the Weapon Finesse route or not). By contrast, Manyshot at Ranger 16 -- +8/+8/+8/+8 (not including BAB boosts or DEX modifier, or counting additional penalties due to range increments). Just from eyeballing it, melee TWF has the obvious edge in nearly double the number of attacks (and it can be boosted to eight with the epic Perfect TWF feat). Ranged might get the edge when it comes to actually making hits (depending solely on just how far you can take your DEX into the stratosphere, as opposed to the melee fighter's STR or DEX), but even so, ranged still has to take an additional feat (Point Blank Shot, Rapid Shot, Manyshot and Greater Manyshot) to get the benefit of "equal attacks" (in that you can actually be allowed to get more than one critical hit) that melee gets in three feats with the TWF tree. *ahem* Anyway... Huh. Sounds like an uber-Manyshot or Rapid Shot without the drawbacks (though Rapid Shot can be offset with Improved Rapid Shot from Complete Warrior, since it negates the -2 penalty). Still, though... I dunno. I looked over the Demon Hunter intro video several times today, and everything I saw screamed Ranger/Scout multiclass with some Combat Trapsmith and other PrCs thrown in -- a predominantly ranged skirmishing combatant. But the mechanics of D&D keep that from being a reality... unless that Lesser Celerity and Celerity spells (PHB 2, I think?) were accessible to grant the extra move action/standard action, though it dazes you after that spell-granted action until the end of your next turn. [/QUOTE]
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