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Diablo 3 - What's Going On?
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<blockquote data-quote="GSHamster" data-source="post: 5887603" data-attributes="member: 20187"><p>It's pretty much Diablo.</p><p></p><p>Gameplay is pretty much the exact same. About the only new element is monsters sometimes drop health globes. It's an interesting mechanic because it sort of shifts your relationship with health potions a little bit.</p><p></p><p>There's also no real mana potions anymore. Resources either regenerate with time, or specific attacks build resources and other attacks spend them.</p><p></p><p>A lot of stuff got streamlined. Town Portal is now an ability (with a long cast time) instead of scrolls. Items are automatically identified. You pick up gold automatically. All your characters share gold, the stash, and crafting professions.</p><p></p><p>The major area of change is how abilities are given out. There are no talent trees any more. Instead you get a series of exclusive choices. I.e. you choose one of 5 primary attacks (left-mouse button), 1 of 5 secondary attacks (right-mouse button), 1 of 5 defensive abilities, etc. You can also modify each attack with different runes that alter the attack.</p><p></p><p>Like the monk has a spinning kick secondary attack. The first rune adds some fire and a knockback, and the animation changes a bit.</p><p></p><p>All of these choices are unlocked as you level, and changing your spec up is painless.</p><p></p><p>There's also some interesting innovations in multiplayer. For example, loot is generated separately for each player, so there's no ninja'ing.</p><p></p><p>But really, it's Diablo. It looks, feels, sounds, and plays like Diablo. It has the classic Blizzard polish, attention to detail, and excellent performance on even somewhat older systems.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5887603, member: 20187"] It's pretty much Diablo. Gameplay is pretty much the exact same. About the only new element is monsters sometimes drop health globes. It's an interesting mechanic because it sort of shifts your relationship with health potions a little bit. There's also no real mana potions anymore. Resources either regenerate with time, or specific attacks build resources and other attacks spend them. A lot of stuff got streamlined. Town Portal is now an ability (with a long cast time) instead of scrolls. Items are automatically identified. You pick up gold automatically. All your characters share gold, the stash, and crafting professions. The major area of change is how abilities are given out. There are no talent trees any more. Instead you get a series of exclusive choices. I.e. you choose one of 5 primary attacks (left-mouse button), 1 of 5 secondary attacks (right-mouse button), 1 of 5 defensive abilities, etc. You can also modify each attack with different runes that alter the attack. Like the monk has a spinning kick secondary attack. The first rune adds some fire and a knockback, and the animation changes a bit. All of these choices are unlocked as you level, and changing your spec up is painless. There's also some interesting innovations in multiplayer. For example, loot is generated separately for each player, so there's no ninja'ing. But really, it's Diablo. It looks, feels, sounds, and plays like Diablo. It has the classic Blizzard polish, attention to detail, and excellent performance on even somewhat older systems. [/QUOTE]
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