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Diablo as a D&D setting
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<blockquote data-quote="Durandal" data-source="post: 1372133" data-attributes="member: 7854"><p>I realize that some years back, Wizards did some books using Diablo as a new setting. Sadly, the books were pretty lousy, for most purposes - the were mostly just long lists of statistics, with no real background to keep it from devolving into a PnP version of the computer game. </p><p></p><p>With the release of Unearthed Arcana, coupled with my recent revival of my copy of Diablo 2, I've been wondering about how to try and turn the setting of Diablo (a world named Sanctuary, if I recall) into a viable campaign setting. </p><p></p><p>I think the concept of gestalt classes works extremely well for Diablo - the monsters seem to be a little more ugly and powerful than your average 1st-level beastie, and the extra power comes in handy. It also helps to model some of the computer game characters without having to rewrite entire classes - instead of that terrible paladin in the Diablo 2: Diablerie book, you can create a Diablo analog by using a gestalt class combo of paladin and marshal. </p><p></p><p>So with the classes mostly figured out, which was a primary concern of mine, now I'm looking for information on the setting of Diablo and Diablo 2, and there doesn't seem to be much out there. I have the three novels, both Diablo games and their expansions, and the first of the D&D 3ed Diablo books, but there doesn't seem to be a lot of background information on the setting. So, my question to you, esteemed denizens of ENWorld, is this: do you know of any place, online or otherwise, where information on the Diablo setting can be found? Or do you know someone who has worked on turning the Diablo setting into a viable, playable one? </p><p></p><p>Thanks for any information y'all can provide.</p></blockquote><p></p>
[QUOTE="Durandal, post: 1372133, member: 7854"] I realize that some years back, Wizards did some books using Diablo as a new setting. Sadly, the books were pretty lousy, for most purposes - the were mostly just long lists of statistics, with no real background to keep it from devolving into a PnP version of the computer game. With the release of Unearthed Arcana, coupled with my recent revival of my copy of Diablo 2, I've been wondering about how to try and turn the setting of Diablo (a world named Sanctuary, if I recall) into a viable campaign setting. I think the concept of gestalt classes works extremely well for Diablo - the monsters seem to be a little more ugly and powerful than your average 1st-level beastie, and the extra power comes in handy. It also helps to model some of the computer game characters without having to rewrite entire classes - instead of that terrible paladin in the Diablo 2: Diablerie book, you can create a Diablo analog by using a gestalt class combo of paladin and marshal. So with the classes mostly figured out, which was a primary concern of mine, now I'm looking for information on the setting of Diablo and Diablo 2, and there doesn't seem to be much out there. I have the three novels, both Diablo games and their expansions, and the first of the D&D 3ed Diablo books, but there doesn't seem to be a lot of background information on the setting. So, my question to you, esteemed denizens of ENWorld, is this: do you know of any place, online or otherwise, where information on the Diablo setting can be found? Or do you know someone who has worked on turning the Diablo setting into a viable, playable one? Thanks for any information y'all can provide. [/QUOTE]
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