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Diablo II: Diablerie
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<blockquote data-quote="trancejeremy" data-source="post: 2008416" data-attributes="member: 924"><p>First off, let me say that I actually can't stand the Diablo computer games. Way too much mouse clicking. On the other hand, I do somewhat like Diablo's ancestors - the Rogue like game. (Rogue being one of, if not the first, computer RPG, although it's not really an RPG so much as a hack and slash type game).</p><p></p><p>This product is something of a mixed bag, but is pretty useful. It's very useful if you're a hack & slash style gamer, but even if not, it will still be of some use.</p><p></p><p>First off, it provides a teeny tiny overview of the Diablo world and plot line. But if you blink you'll miss it.</p><p></p><p>There are 5 new character classes. Or rather, 5 character classes from Diablo 2, some of which are of the same name as D&D classes. The Amazon, The Barbarian, the Paladin, the Necromancer, and the Sorcercess.</p><p></p><p>Classes are basicially of 2 types - those that cast spells, and those that are warriors. The warrior classes are all somewhat the same, they get a special magic ability every level or so (3 every 4 levels)</p><p></p><p>The Amazon is a female warrior (warioress) who specializes in the use of missile weapons, bows & javelins. Her abilities tend to revolve around making specially enchanted weapons (much like the Arcane Archer from the DMG). The Barbarian's magic abilites are more suited towards melee combat. The Paladin's are more suited towards defense (though he has a couple offensive powers).</p><p></p><p>Both the Sorceress and the Necromancer have a similar spell progression, but only have 6 spell levels, total. However, their 6th level spells are quite powerful, perhaps the equivalent of 8th level spells in regular D&D 3e. The Sorceress' spells tend to be elemental ranged attacks, while the Necromancer's tend to revolve around manipulating the undead (duh, I know) and can be a bit gruesome (ex, Corpse Explosion). They also get a d6 for hit points.</p><p></p><p>The next useful part is a magic item generator. Basically, it's a series of tables that let you generate very complex (and often powerful) magic items, using a series of suffixes and prefixes. For example, a Jade Cloak of the Wolf, or Tireless Longsword of the Sentinel.</p><p></p><p>The last major part is monsters. Lots of them. They tend to be rather nasty, gruesome, monstous monsters (usually several subtypes per group or type) . They include such things as Megademons (including a Balrog), Skeletons, Goatmen, Fallen Ones. </p><p></p><p>There's also an included adventure, which quite honestly isn't all that great, and is very hard to read.</p><p></p><p>On the down side, the book is written poorly, and in a very patronizing tone. It seems to be geared at incredibly stupid 6-7 year olds, and features simple words and very large print. Physically, it's 96 pages, and the margins are not big, but as I said, the type is large. The cover art is nice, but the rest is of varying quality, with the interior pieces being quite blurry and composed of shades of red and black. The map for the included adventure is extremely blurry, being almost impossible to read.</p><p></p><p>So, all in all, a good book, but lousy production values. Perhaps not quite balanced with regular D&D classes, it still gives you a lot of variety in classes, monsters, and magic items.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2008416, member: 924"] First off, let me say that I actually can't stand the Diablo computer games. Way too much mouse clicking. On the other hand, I do somewhat like Diablo's ancestors - the Rogue like game. (Rogue being one of, if not the first, computer RPG, although it's not really an RPG so much as a hack and slash type game). This product is something of a mixed bag, but is pretty useful. It's very useful if you're a hack & slash style gamer, but even if not, it will still be of some use. First off, it provides a teeny tiny overview of the Diablo world and plot line. But if you blink you'll miss it. There are 5 new character classes. Or rather, 5 character classes from Diablo 2, some of which are of the same name as D&D classes. The Amazon, The Barbarian, the Paladin, the Necromancer, and the Sorcercess. Classes are basicially of 2 types - those that cast spells, and those that are warriors. The warrior classes are all somewhat the same, they get a special magic ability every level or so (3 every 4 levels) The Amazon is a female warrior (warioress) who specializes in the use of missile weapons, bows & javelins. Her abilities tend to revolve around making specially enchanted weapons (much like the Arcane Archer from the DMG). The Barbarian's magic abilites are more suited towards melee combat. The Paladin's are more suited towards defense (though he has a couple offensive powers). Both the Sorceress and the Necromancer have a similar spell progression, but only have 6 spell levels, total. However, their 6th level spells are quite powerful, perhaps the equivalent of 8th level spells in regular D&D 3e. The Sorceress' spells tend to be elemental ranged attacks, while the Necromancer's tend to revolve around manipulating the undead (duh, I know) and can be a bit gruesome (ex, Corpse Explosion). They also get a d6 for hit points. The next useful part is a magic item generator. Basically, it's a series of tables that let you generate very complex (and often powerful) magic items, using a series of suffixes and prefixes. For example, a Jade Cloak of the Wolf, or Tireless Longsword of the Sentinel. The last major part is monsters. Lots of them. They tend to be rather nasty, gruesome, monstous monsters (usually several subtypes per group or type) . They include such things as Megademons (including a Balrog), Skeletons, Goatmen, Fallen Ones. There's also an included adventure, which quite honestly isn't all that great, and is very hard to read. On the down side, the book is written poorly, and in a very patronizing tone. It seems to be geared at incredibly stupid 6-7 year olds, and features simple words and very large print. Physically, it's 96 pages, and the margins are not big, but as I said, the type is large. The cover art is nice, but the rest is of varying quality, with the interior pieces being quite blurry and composed of shades of red and black. The map for the included adventure is extremely blurry, being almost impossible to read. So, all in all, a good book, but lousy production values. Perhaps not quite balanced with regular D&D classes, it still gives you a lot of variety in classes, monsters, and magic items. [/QUOTE]
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