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Diablo II: To Hell and Back
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<blockquote data-quote="IronWolf" data-source="post: 2008227" data-attributes="member: 21076"><p><strong>updated on 22-NOV-02</strong></p><p></p><p>This one is double the size of the first (Diablerie) and costs $10 more (about 50% additional cost). In this one we get what is essentially a campaign/adventure collection with a monster manual. Unlike the first volume, you don't get the magic item generation system (or even an expansion of it -- something I was hoping for) but you do get a fairly cool system that plays like a 'random adventure generator' -- collections of rumors, 'acts' to run the game through. Surprises and plot twists so that those that have played the computer game are as surprised as any about the things that happen in the game. Nicely done.</p><p></p><p>Like the earlier volume, the big drawback here is portability. There is just no way to use the material easily outside of the baseline setting and with the Diablo character classes (which do not balance very well, either). Still, a fun book. But in the end, it is simply eye-candy. It is a lot of fluff, with no real substance that a DM can use if they were to try and have anything resembling a long-term campaign.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 2008227, member: 21076"] [b]updated on 22-NOV-02[/b] This one is double the size of the first (Diablerie) and costs $10 more (about 50% additional cost). In this one we get what is essentially a campaign/adventure collection with a monster manual. Unlike the first volume, you don't get the magic item generation system (or even an expansion of it -- something I was hoping for) but you do get a fairly cool system that plays like a 'random adventure generator' -- collections of rumors, 'acts' to run the game through. Surprises and plot twists so that those that have played the computer game are as surprised as any about the things that happen in the game. Nicely done. Like the earlier volume, the big drawback here is portability. There is just no way to use the material easily outside of the baseline setting and with the Diablo character classes (which do not balance very well, either). Still, a fun book. But in the end, it is simply eye-candy. It is a lot of fluff, with no real substance that a DM can use if they were to try and have anything resembling a long-term campaign. [/QUOTE]
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