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Diablo IV
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8972035" data-attributes="member: 11760"><p>It's much more quest-centric than previous iterations. Even as recently as Diablo Immortal (I made it three days, I think), quests were mostly about "here's the reason you're going down the next stretch of road." In Diablo IV, it's much more like modern World of Warcraft, in that there are things to do all over the map (after the initial village encounter that sets everything up) and you can choose to go there or not.</p><p></p><p>Continuing the main storyline does require you eventually do certain quests, but you could in theory wait until level 50 to do them if you wanted to.</p><p></p><p>While it's not yet clear how many of these quests are required to advance the campaign, it appears to only be about a quarter of them at the moment.</p><p></p><p>Instead, you can do the quests that appeal to you (Demon-vampires? Yes, I will do those quests, thank you), ones that have good titles or ability boosts, ones that give you crafting materials, etc. The result is that it feels like less of a grind when you're choosing to help the Bear Clan barbarians against the goatfolk or participating in an exorcism of a possessed peasant kid.</p><p></p><p>If you just want to do dungeon after dungeon, you can do that, too, and I'm sure there are people who will just do that, but I liked running around, alternating advancing the storyline with quests that appealed to me (seriously, there's a bunch of stuff with demon-vampires that I loved).</p><p></p><p>Otherwise, the gameplay is pretty similar to Diablo II, including mini-dungeon "cellars" and small dungeons scattered around the map. But they're less random and generic than in previous versions and you can explicitly seek out dungeons that will unlock an account-wide improvement in the ability of a given class.</p><p></p><p>The achievement system is nice, too, and improves on how titles work from World of Warcraft by giving an adjective and a noun that people use to mix up and create their own titles. I'd say more than half of the people I saw running around last weekend were using them, so it was a pretty popular feature.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8972035, member: 11760"] It's much more quest-centric than previous iterations. Even as recently as Diablo Immortal (I made it three days, I think), quests were mostly about "here's the reason you're going down the next stretch of road." In Diablo IV, it's much more like modern World of Warcraft, in that there are things to do all over the map (after the initial village encounter that sets everything up) and you can choose to go there or not. Continuing the main storyline does require you eventually do certain quests, but you could in theory wait until level 50 to do them if you wanted to. While it's not yet clear how many of these quests are required to advance the campaign, it appears to only be about a quarter of them at the moment. Instead, you can do the quests that appeal to you (Demon-vampires? Yes, I will do those quests, thank you), ones that have good titles or ability boosts, ones that give you crafting materials, etc. The result is that it feels like less of a grind when you're choosing to help the Bear Clan barbarians against the goatfolk or participating in an exorcism of a possessed peasant kid. If you just want to do dungeon after dungeon, you can do that, too, and I'm sure there are people who will just do that, but I liked running around, alternating advancing the storyline with quests that appealed to me (seriously, there's a bunch of stuff with demon-vampires that I loved). Otherwise, the gameplay is pretty similar to Diablo II, including mini-dungeon "cellars" and small dungeons scattered around the map. But they're less random and generic than in previous versions and you can explicitly seek out dungeons that will unlock an account-wide improvement in the ability of a given class. The achievement system is nice, too, and improves on how titles work from World of Warcraft by giving an adjective and a noun that people use to mix up and create their own titles. I'd say more than half of the people I saw running around last weekend were using them, so it was a pretty popular feature. [/QUOTE]
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