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<blockquote data-quote="Ruin Explorer" data-source="post: 9376482" data-attributes="member: 18"><p>They're only going to add more, I'd predict.</p><p></p><p>Right now we have:</p><ul> <li data-xf-list-type="ul">Your skill build</li> <li data-xf-list-type="ul">Your paragon path (which is immensely badly handled - you can't save/load it, and it's incredibly tedious to rebuild if you respec)</li> <li data-xf-list-type="ul">The Glyphs you place into your paragon path, each of which needs to be levelled up individually by doing Nightmare Dungeons</li> </ul><p>Then your gear has</p><ul> <li data-xf-list-type="ul">Quality (presumably Legendary but...)</li> <li data-xf-list-type="ul">Are you using any Uniques? If so you have to build around them</li> <li data-xf-list-type="ul">ilevel (though this quickly all becomes 925)</li> <li data-xf-list-type="ul">The three "basic" random stats on the gear, one of which you can (very expensively) re-roll with Enchanting</li> <li data-xf-list-type="ul">These three stats can also be randomly Greater Affix'd for 50% higher and maxed-out</li> <li data-xf-list-type="ul">The Legendary Aspect you put on to each piece of gear, which has a huge impact on what you can do</li> <li data-xf-list-type="ul">Two "Temper" slots on the gear which can give massive, game-changing bonuses or otherwise significantly modify skills - they're semi-random and if you get the wrong ones, can kind of render good gear useless or at least very sub-par.</li> <li data-xf-list-type="ul">Reforging the gear (or whatever it's called) using new mats from The Pit which give either 5% bonuses to everything, or 25% bonuses to one of the basic or tempered stats (randomly) and you can reset this at insane expense if the wrong stat got the 25% bonus</li> <li data-xf-list-type="ul">Sockets on most of the gear slots, and choosing the gems which go in those - oh and you have to farm the gem fragments to create the gems (at least they don't sit in your inventory anymore!)</li> </ul><p>Then you have what Elixir you're using, and whether you're bothering with Incense (!!!)</p><p></p><p>And that's just building and gearing your character, not even picking what content to do and so on. It's not hugely complicated but it's a lot to be fiddling with and is pushing D4 into the same kind of niche D3 ended up in. Just D4 is a lot more popular than D3 was.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9376482, member: 18"] They're only going to add more, I'd predict. Right now we have: [LIST] [*]Your skill build [*]Your paragon path (which is immensely badly handled - you can't save/load it, and it's incredibly tedious to rebuild if you respec) [*]The Glyphs you place into your paragon path, each of which needs to be levelled up individually by doing Nightmare Dungeons [/LIST] Then your gear has [LIST] [*]Quality (presumably Legendary but...) [*]Are you using any Uniques? If so you have to build around them [*]ilevel (though this quickly all becomes 925) [*]The three "basic" random stats on the gear, one of which you can (very expensively) re-roll with Enchanting [*]These three stats can also be randomly Greater Affix'd for 50% higher and maxed-out [*]The Legendary Aspect you put on to each piece of gear, which has a huge impact on what you can do [*]Two "Temper" slots on the gear which can give massive, game-changing bonuses or otherwise significantly modify skills - they're semi-random and if you get the wrong ones, can kind of render good gear useless or at least very sub-par. [*]Reforging the gear (or whatever it's called) using new mats from The Pit which give either 5% bonuses to everything, or 25% bonuses to one of the basic or tempered stats (randomly) and you can reset this at insane expense if the wrong stat got the 25% bonus [*]Sockets on most of the gear slots, and choosing the gems which go in those - oh and you have to farm the gem fragments to create the gems (at least they don't sit in your inventory anymore!) [/LIST] Then you have what Elixir you're using, and whether you're bothering with Incense (!!!) And that's just building and gearing your character, not even picking what content to do and so on. It's not hugely complicated but it's a lot to be fiddling with and is pushing D4 into the same kind of niche D3 ended up in. Just D4 is a lot more popular than D3 was. [/QUOTE]
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