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<blockquote data-quote="Ruin Explorer" data-source="post: 9377037" data-attributes="member: 18"><p>Yeah that's primarily mocking Path of Exile's skill tree which er... yeah:</p><p></p><p>[URL unfurl="true"]https://www.pathofexile.com/passive-skill-tree[/URL]</p><p></p><p>1325 passive skills. I will say it is true that in practical terms it's a lot less awful than it looks, but like a lot of these games, you have to know where certain things are ahead of time and work towards them, and that isn't something a new player is just going to be able to do undirected.</p><p></p><p>(The astrological sign thing is a pot-shot at a different ARPG - Grim Dawn, which has a fairly okay way of doing skills, and then this bizarre astrological layer which is extremely unhelpful unless you know about it beforehand.)</p><p></p><p>By comparison Diablo 4 is "relatively mild" (ahem) and adds elements one at a time in a pretty careful way to attempt to avoid overwhelming people. Attempt being the operative word!</p><p></p><p>At this point to be honest it's just part of the ARPG genre - I don't think any ARPG that goes for a genuinely simple/straightforward system is going to be longer-term successful. The whole idea is that the system is complex because people will be playing it for years. But equally in other RPG sub-genres this is way too complicated, because most people will only play them once or twice, so they have much more straightforward systems (which, ironically, people often complain about for being "too simple"!).</p><p></p><p>The worst is probably the Total War Warhammer series, which is only a quasi-RPG, primarily a wargame, but it's hideously complicated but 70% of the complexity is entirely secret rules that are never properly explained to the player (never explained at all in most cases) and in some cases completely non-visible to them, and the rest of the complexity is just very complicated and often counter-intuitive rules that, if you understand them, can make you drastically more successful.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9377037, member: 18"] Yeah that's primarily mocking Path of Exile's skill tree which er... yeah: [URL unfurl="true"]https://www.pathofexile.com/passive-skill-tree[/URL] 1325 passive skills. I will say it is true that in practical terms it's a lot less awful than it looks, but like a lot of these games, you have to know where certain things are ahead of time and work towards them, and that isn't something a new player is just going to be able to do undirected. (The astrological sign thing is a pot-shot at a different ARPG - Grim Dawn, which has a fairly okay way of doing skills, and then this bizarre astrological layer which is extremely unhelpful unless you know about it beforehand.) By comparison Diablo 4 is "relatively mild" (ahem) and adds elements one at a time in a pretty careful way to attempt to avoid overwhelming people. Attempt being the operative word! At this point to be honest it's just part of the ARPG genre - I don't think any ARPG that goes for a genuinely simple/straightforward system is going to be longer-term successful. The whole idea is that the system is complex because people will be playing it for years. But equally in other RPG sub-genres this is way too complicated, because most people will only play them once or twice, so they have much more straightforward systems (which, ironically, people often complain about for being "too simple"!). The worst is probably the Total War Warhammer series, which is only a quasi-RPG, primarily a wargame, but it's hideously complicated but 70% of the complexity is entirely secret rules that are never properly explained to the player (never explained at all in most cases) and in some cases completely non-visible to them, and the rest of the complexity is just very complicated and often counter-intuitive rules that, if you understand them, can make you drastically more successful. [/QUOTE]
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