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<blockquote data-quote="Ruin Explorer" data-source="post: 9723294" data-attributes="member: 18"><p>Common issue yeah.</p><p></p><p>It's like how WoW's overall story post-WotLK has been a lot less compelling and I don't for one hot second think it's "just bad writing" or w/e. In fact the actual dialogue/plotting quality in WoW has gone up over time (with the lowest point being Cataclysm, which was hugely worse than the expansions before and after it, but I'm confident the cause of that was mountains of cocaine and the weird combination of echo chamber, licentious and well, rape-y culture that was at its peak at Blizzard at that time, even though it persisted to some degree for most of a decade thereafter). It's sad because often they have weirdly powerful scenes or setups but they just haven't been managing to make the overall story compelling imho.</p><p></p><p>Or like Andromeda trying to find a post-Shepard path. Or arguably every Dragon Age game after DAO, which I don't even think was the best one, just the one with the most compelling and together story - and not, ironically given it was intended as a franchise, really a story that needed a sequel or continuation (indeed I could easily see DAO's story basically being told over, say, two or three games, if the timeline was stretched out a bit).</p><p></p><p>D4 also way better dialogue-writing, wildly better characterisation and conveyance of personality and philosophy and generally more complex and considered plotting than previous ones (esp. D3), but somehow isn't really "working" because it seems like either the writers don't know where they're going with this, or have been told to stretch it out over like a decade or something.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9723294, member: 18"] Common issue yeah. It's like how WoW's overall story post-WotLK has been a lot less compelling and I don't for one hot second think it's "just bad writing" or w/e. In fact the actual dialogue/plotting quality in WoW has gone up over time (with the lowest point being Cataclysm, which was hugely worse than the expansions before and after it, but I'm confident the cause of that was mountains of cocaine and the weird combination of echo chamber, licentious and well, rape-y culture that was at its peak at Blizzard at that time, even though it persisted to some degree for most of a decade thereafter). It's sad because often they have weirdly powerful scenes or setups but they just haven't been managing to make the overall story compelling imho. Or like Andromeda trying to find a post-Shepard path. Or arguably every Dragon Age game after DAO, which I don't even think was the best one, just the one with the most compelling and together story - and not, ironically given it was intended as a franchise, really a story that needed a sequel or continuation (indeed I could easily see DAO's story basically being told over, say, two or three games, if the timeline was stretched out a bit). D4 also way better dialogue-writing, wildly better characterisation and conveyance of personality and philosophy and generally more complex and considered plotting than previous ones (esp. D3), but somehow isn't really "working" because it seems like either the writers don't know where they're going with this, or have been told to stretch it out over like a decade or something. [/QUOTE]
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