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Diabolic Palace Released by Spellbook Games, New Inferno Adventure (1E/OSR compatible)
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<blockquote data-quote="Geoff Dale" data-source="post: 7176004" data-attributes="member: 30650"><p>Jeremy: Thanks for taking the time to write. I'm glad you liked Koessa, so you would probably also like Samael's Tower and Diabolic Palace.</p><p></p><p>I have had other players tell me they had very little trouble using our adventures in their campaigns, so I suppose it comes down to what you think compatible means. I don't mean that you can open up the 1E manuals and run Inferno, Koessa, or Diabolic Palace, straight up, with all the monsters and magic items fitting exactly. What I mean is you won't find any feats or skill paths in our modules, you won't find encounters balanced so the players always win, you won't find treasures matched to player levels, you won't find powers for each character that look and act like spells.</p><p></p><p>When you read our modules, they read and work like old school modules. Wizards and Priests still work even if some of their spells are different. Bonus and penalties work the same. OK, AC is a bit tougher since my version absorbs damage rather than determines hits, but you can convert to AD&D using [10- {AC/8}]. No, some of the monsters aren't 'standard' you have to either have the Portal rule book or the Inferno Bestiary or Diabolic Denizens (free) to find their abilities, or you can come up with your own monster or swap out for something you like.</p><p></p><p></p><p>On the 5E reference, I will take your word since I have never opened a 4E or 5E rulebook and don't know personally. However, you will find that our Portal to Adventure rule book came out before D&D 5E so it really is coincidence. I would have preferred to just roll less than your ability score rather than the form [number - statistic] but that breaks the high-number-is-good paradigm and makes bonuses negative numbers and penalties the positive ones. In the older games a bonus is always a positive number.</p><p></p><p>I used to append a 1E conversion table to my adventures, maybe I should start again. </p><p></p><p>Geoff</p></blockquote><p></p>
[QUOTE="Geoff Dale, post: 7176004, member: 30650"] Jeremy: Thanks for taking the time to write. I'm glad you liked Koessa, so you would probably also like Samael's Tower and Diabolic Palace. I have had other players tell me they had very little trouble using our adventures in their campaigns, so I suppose it comes down to what you think compatible means. I don't mean that you can open up the 1E manuals and run Inferno, Koessa, or Diabolic Palace, straight up, with all the monsters and magic items fitting exactly. What I mean is you won't find any feats or skill paths in our modules, you won't find encounters balanced so the players always win, you won't find treasures matched to player levels, you won't find powers for each character that look and act like spells. When you read our modules, they read and work like old school modules. Wizards and Priests still work even if some of their spells are different. Bonus and penalties work the same. OK, AC is a bit tougher since my version absorbs damage rather than determines hits, but you can convert to AD&D using [10- {AC/8}]. No, some of the monsters aren't 'standard' you have to either have the Portal rule book or the Inferno Bestiary or Diabolic Denizens (free) to find their abilities, or you can come up with your own monster or swap out for something you like. On the 5E reference, I will take your word since I have never opened a 4E or 5E rulebook and don't know personally. However, you will find that our Portal to Adventure rule book came out before D&D 5E so it really is coincidence. I would have preferred to just roll less than your ability score rather than the form [number - statistic] but that breaks the high-number-is-good paradigm and makes bonuses negative numbers and penalties the positive ones. In the older games a bonus is always a positive number. I used to append a 1E conversion table to my adventures, maybe I should start again. Geoff [/QUOTE]
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