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*Pathfinder & Starfinder
DIABOLIST (Glyph/Rune/Circle Arcane)
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<blockquote data-quote="Rachel" data-source="post: 5096854" data-attributes="member: 88033"><p>Thanks for taking the time to check out my class! Also, plz allow me to address your comments:</p><p> </p><p><strong>Bullet point #1</strong>: You will notice that martial classes often work off a single stat, but leaders such as the Cleric and Paladin have powers that work off a double-stat, either-or system. Thus, I think the dichotomy I selected for the Diabolist between Int and Wis fits appropriately to the spirit of those classes. Also, it is a matter of opinion what sorts of powers Wisdom fits to--If you read the flavor text for Art of the Deep and Art of the Yonder, one is wisdom-leaning, the other intelligence-leaning. I'm quite happy with the way this is, as written. </p><p> </p><p><strong>Bullet point #2</strong>: A Glyph keyword is a great idea, and I will look into that for sure!</p><p> </p><p><strong>Bullet point #3</strong>: Glyph of Draining is healing based, but you can never have enough so I will look into bolstering the Diabolist's healz.</p><p> </p><p><strong>Bullet point #4</strong>: Sunken Power/Soaring Power. Some leaders lead from the front, and certainly a leader who can keep themselves strong (and upright!) is a boon to their entire group, so I think it's unfair to say these powers are "selfish". To me, their is no unwritten rule that *every single* power a leader has *must* boost others and not themselves. Also, the fact that you are getting a +2 PB is nice, but it is towards a *single* stat</p><p>which may or may not even come into play (though if a save of that type does, you will get a decent amount of help with it-- +1 is not quite enough impact for me to a single stat). </p><p> </p><p><strong>Bullet point #5</strong>: This one is easy. Most leaders incorporate Weapon attacks, so they can lead "from the front" shoudl they choose to. WotC intended that, so player won't be "shoehorned" into playing the leader class the same way (from the back). Remember, WotC also intends it's "roles" to be more of a guideline than a "you must play this way" sort of thing.</p><p> </p><p>So As you can see, I disagree with you on points 1, 4 & 5, but like your ideas/critiques on points 2 & 3. Thanks again for the input.</p><p> </p><p>If i have any complaint it's that I could use a bit more encouragement of a positive sort---making classes in 4ed is pretty challenging, and I am definately trying to have fun and present some new things....</p></blockquote><p></p>
[QUOTE="Rachel, post: 5096854, member: 88033"] Thanks for taking the time to check out my class! Also, plz allow me to address your comments: [B]Bullet point #1[/B]: You will notice that martial classes often work off a single stat, but leaders such as the Cleric and Paladin have powers that work off a double-stat, either-or system. Thus, I think the dichotomy I selected for the Diabolist between Int and Wis fits appropriately to the spirit of those classes. Also, it is a matter of opinion what sorts of powers Wisdom fits to--If you read the flavor text for Art of the Deep and Art of the Yonder, one is wisdom-leaning, the other intelligence-leaning. I'm quite happy with the way this is, as written. [B]Bullet point #2[/B]: A Glyph keyword is a great idea, and I will look into that for sure! [B]Bullet point #3[/B]: Glyph of Draining is healing based, but you can never have enough so I will look into bolstering the Diabolist's healz. [B]Bullet point #4[/B]: Sunken Power/Soaring Power. Some leaders lead from the front, and certainly a leader who can keep themselves strong (and upright!) is a boon to their entire group, so I think it's unfair to say these powers are "selfish". To me, their is no unwritten rule that *every single* power a leader has *must* boost others and not themselves. Also, the fact that you are getting a +2 PB is nice, but it is towards a *single* stat which may or may not even come into play (though if a save of that type does, you will get a decent amount of help with it-- +1 is not quite enough impact for me to a single stat). [B]Bullet point #5[/B]: This one is easy. Most leaders incorporate Weapon attacks, so they can lead "from the front" shoudl they choose to. WotC intended that, so player won't be "shoehorned" into playing the leader class the same way (from the back). Remember, WotC also intends it's "roles" to be more of a guideline than a "you must play this way" sort of thing. So As you can see, I disagree with you on points 1, 4 & 5, but like your ideas/critiques on points 2 & 3. Thanks again for the input. If i have any complaint it's that I could use a bit more encouragement of a positive sort---making classes in 4ed is pretty challenging, and I am definately trying to have fun and present some new things.... [/QUOTE]
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