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Diagonal area of spells
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<blockquote data-quote="Shiroiken" data-source="post: 7393546" data-attributes="member: 6775477"><p>There are two schools of thought for combat: narrative and tactical. If you're already using a grid, then you've chosen to use the tactical model. In this case, you could decide to allow more flexibility than the RAW allows, since the grid is really an arbitrary tool used for convenience. Since you are deviating from the standard methods, it is advised that you make adjustments to the standard rules. The most common method, as noted by other commenters is to require a check to place it precisely. Another option would be to grant advantage on the saving throw, since the character is not completely within the cube. Either method would work fine, so long as you remain consistent.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7393546, member: 6775477"] There are two schools of thought for combat: narrative and tactical. If you're already using a grid, then you've chosen to use the tactical model. In this case, you could decide to allow more flexibility than the RAW allows, since the grid is really an arbitrary tool used for convenience. Since you are deviating from the standard methods, it is advised that you make adjustments to the standard rules. The most common method, as noted by other commenters is to require a check to place it precisely. Another option would be to grant advantage on the saving throw, since the character is not completely within the cube. Either method would work fine, so long as you remain consistent. [/QUOTE]
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