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Diagonal area of spells
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<blockquote data-quote="Horwath" data-source="post: 7397761" data-attributes="member: 6801299"><p>Well there are 2 ways about AoE spell.</p><p></p><p>1. Treat it as a granade or bazooka, and determine precise accuracy if needed by attack roll. Dex or spellcasting stat, your choice. Lets say you need to hit AC 15 to place the edge of the AoE between the two targets. One to be affected, other will not.</p><p></p><p>2. It's magic. Fireball is not a hand granade or RPG(not the roleplayinggameRPG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Then you can say that every caster "see" the target cube, sphere, line, cone, pillar or whatever as an HUD overlay over his/hers normal sight. That way caster can ALWAYS target where he wants to.</p><p></p><p>It's your choice, and by the rules they are both correct.</p><p></p><p>You can even go with option 1 and make option to available via feat: +1 to casting ability and training in perfect AoE accuracy.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7397761, member: 6801299"] Well there are 2 ways about AoE spell. 1. Treat it as a granade or bazooka, and determine precise accuracy if needed by attack roll. Dex or spellcasting stat, your choice. Lets say you need to hit AC 15 to place the edge of the AoE between the two targets. One to be affected, other will not. 2. It's magic. Fireball is not a hand granade or RPG(not the roleplayinggameRPG :p). Then you can say that every caster "see" the target cube, sphere, line, cone, pillar or whatever as an HUD overlay over his/hers normal sight. That way caster can ALWAYS target where he wants to. It's your choice, and by the rules they are both correct. You can even go with option 1 and make option to available via feat: +1 to casting ability and training in perfect AoE accuracy. [/QUOTE]
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