Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Diagonal area of spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7400059" data-attributes="member: 996"><p>Not nearly as fiddly as a true circle that's not snapping to a grid, like a 1e fireball on wargamer's green felt tabletop & measuring tape, or, of course TotM.</p><p></p><p>A fireball template on a grid (like in 3e, you could only place the center at a corner, so you could fiddle with placement, but no messing with orientation, the issue the OP was dealing with), or a simple cube, there's a lot less of an issue. </p><p></p><p>Makes it worse, really. Now, if you mean in the sense that players have no authority over tracking positioning, sure, but that could be TotM, or keeping a map/grid behind the screen. Either way, you eliminate the fiddling around, since the player has no direct opportunity to do so. The best he can do is ask "how many of them can I catch in a fireball." Then you either make a good faith attempt at figuring out exactly where everyone is on the field, and where a fireball could be placed to maximize how many of them it catches - or you just make up a number that sounds good to you.</p><p></p><p></p><p> No kidding, but it strayed. That's not how firecubes worked. They were Area Burst 3, so you picked a square, and every square w/in 3 (forming a 7x7 square) was affected. 'Rotating' it did nothing, because you were counting squares, not doing geometry.</p><p></p><p>Go off the grid and run TotM, and you can place it to the foot. Trigonometry becomes useful.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7400059, member: 996"] Not nearly as fiddly as a true circle that's not snapping to a grid, like a 1e fireball on wargamer's green felt tabletop & measuring tape, or, of course TotM. A fireball template on a grid (like in 3e, you could only place the center at a corner, so you could fiddle with placement, but no messing with orientation, the issue the OP was dealing with), or a simple cube, there's a lot less of an issue. Makes it worse, really. Now, if you mean in the sense that players have no authority over tracking positioning, sure, but that could be TotM, or keeping a map/grid behind the screen. Either way, you eliminate the fiddling around, since the player has no direct opportunity to do so. The best he can do is ask "how many of them can I catch in a fireball." Then you either make a good faith attempt at figuring out exactly where everyone is on the field, and where a fireball could be placed to maximize how many of them it catches - or you just make up a number that sounds good to you. No kidding, but it strayed. That's not how firecubes worked. They were Area Burst 3, so you picked a square, and every square w/in 3 (forming a 7x7 square) was affected. 'Rotating' it did nothing, because you were counting squares, not doing geometry. Go off the grid and run TotM, and you can place it to the foot. Trigonometry becomes useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Diagonal area of spells
Top