Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Diagonal Measuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5634103" data-attributes="member: 58416"><p>I can't speak for others, but I don't ignore that accuracy when determining LOS, and it's really not any different to determine LOS. The main difference is that you don't use the three line rule since you're no longer using a grid, and that rule doesn't make sense anymore. Determine where the target is in relation to the attackers ability to see. If something is partially blocked, it has cover. If the attacker cannot see the target, the attack cannot see the target; just as it would be with a grid.</p><p></p><p>As for Flanking, the definition of that term is highly dependent upon what game I am playing. However, usually; for me, flanking means either being to the side of the target (giving them a small penalty to their defenses) or behind the target (giving them a significant penalty to their defenses... even if they are aware of the attack.) That does not change without a grid.</p><p></p><p>As for speed? I've actually seen an increase in speed as people have become more comfortable playing without the grid. After a few sessions, many of the people I play with had become capable of eyeballing a lot of things. Still, for ease of play, I did create a few shape templates for some of the more common area attack shapes and sizes. </p><p></p><p>Also, a good rule of finger is that the distance from the first line on your index finger to the tip of your finger is roughly an inch. Granted, this doesn't work for everyone as not everyone is built the same way, but it's a quick rule that I learned during wood shop many years ago. It can be applied to tabletop gaming for a quick close-enough measurement for when you don't want to break out sticks or ribbons or rulers.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5634103, member: 58416"] I can't speak for others, but I don't ignore that accuracy when determining LOS, and it's really not any different to determine LOS. The main difference is that you don't use the three line rule since you're no longer using a grid, and that rule doesn't make sense anymore. Determine where the target is in relation to the attackers ability to see. If something is partially blocked, it has cover. If the attacker cannot see the target, the attack cannot see the target; just as it would be with a grid. As for Flanking, the definition of that term is highly dependent upon what game I am playing. However, usually; for me, flanking means either being to the side of the target (giving them a small penalty to their defenses) or behind the target (giving them a significant penalty to their defenses... even if they are aware of the attack.) That does not change without a grid. As for speed? I've actually seen an increase in speed as people have become more comfortable playing without the grid. After a few sessions, many of the people I play with had become capable of eyeballing a lot of things. Still, for ease of play, I did create a few shape templates for some of the more common area attack shapes and sizes. Also, a good rule of finger is that the distance from the first line on your index finger to the tip of your finger is roughly an inch. Granted, this doesn't work for everyone as not everyone is built the same way, but it's a quick rule that I learned during wood shop many years ago. It can be applied to tabletop gaming for a quick close-enough measurement for when you don't want to break out sticks or ribbons or rulers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Diagonal Measuring
Top