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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal Movement - Better or Worse?
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<blockquote data-quote="Foxman" data-source="post: 4480339" data-attributes="member: 62088"><p>1) monsters have the same advantage as the players - so its a wash</p><p>2) the system is *designed* to use the 1:1 on the diag, you change that and there are numerous things that start to break down (lines don't go as far, blasts/bursts change shape, adventures designed with maps designed on the 1:1 ratio may be harder using the 1:1.5 ratio because movement is reduced, and MORE)</p><p>3) Using 1:1 *speeds up* play - it may be a simplification, but so are HP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Why? Easier to count distance for movement/spells/attacks, etc. </p><p>4) Mobility, the game is designed to include more mobility, moving around and getting to do cool stuff, that gets cut down.</p><p> </p><p>When I heard they were going to 1:1 I was annoyed and didnt like the idea. After using it, I think it works. Not a huge fan, but it does *work*. </p><p> </p><p>Its like the butterfly effect - change one small rule, and you have a mydrid of effects that change the whole game system that you need to adjust. If you adjust those, they have further effects. It just ripples out from there.</p></blockquote><p></p>
[QUOTE="Foxman, post: 4480339, member: 62088"] 1) monsters have the same advantage as the players - so its a wash 2) the system is *designed* to use the 1:1 on the diag, you change that and there are numerous things that start to break down (lines don't go as far, blasts/bursts change shape, adventures designed with maps designed on the 1:1 ratio may be harder using the 1:1.5 ratio because movement is reduced, and MORE) 3) Using 1:1 *speeds up* play - it may be a simplification, but so are HP ;). Why? Easier to count distance for movement/spells/attacks, etc. 4) Mobility, the game is designed to include more mobility, moving around and getting to do cool stuff, that gets cut down. When I heard they were going to 1:1 I was annoyed and didnt like the idea. After using it, I think it works. Not a huge fan, but it does *work*. Its like the butterfly effect - change one small rule, and you have a mydrid of effects that change the whole game system that you need to adjust. If you adjust those, they have further effects. It just ripples out from there. [/QUOTE]
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Diagonal Movement - Better or Worse?
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