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*Pathfinder & Starfinder
Diagonal Movement - Better or Worse?
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<blockquote data-quote="Obryn" data-source="post: 4480425" data-attributes="member: 11821"><p>"Unacceptable" is a pretty strong word, but your group will always be the best judge of what's best for itself.</p><p></p><p>I don't think it breaks anything if you use 1-2-1-2 movement, areas, and ranges. It will make it more <em>difficult</em> to work with zones and ranges (both of which are more common in 4e than 3e), but if it's important enough to your group, it'll work out.</p><p></p><p>I'd strongly recommend making up some templates. I don't think the wire ones would work (I forget who manufactures them), since they have even-number measurements (going from corners) while 4e has odd-number measurements (going from a center square).</p><p></p><p>Finally, I'd suggest turning Blasts into Cones if you go this route, but YMMV.</p><p></p><p>None of those are particularly difficult changes, I think. If your group doesn't mind the small bit of additional work, it should work out great.</p><p></p><p>We went ahead with the 1:1 4e default, and my players love it. I love it too, since it makes my job just a tiny bit easier for the aforementioned area effects.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4480425, member: 11821"] "Unacceptable" is a pretty strong word, but your group will always be the best judge of what's best for itself. I don't think it breaks anything if you use 1-2-1-2 movement, areas, and ranges. It will make it more [I]difficult[/I] to work with zones and ranges (both of which are more common in 4e than 3e), but if it's important enough to your group, it'll work out. I'd strongly recommend making up some templates. I don't think the wire ones would work (I forget who manufactures them), since they have even-number measurements (going from corners) while 4e has odd-number measurements (going from a center square). Finally, I'd suggest turning Blasts into Cones if you go this route, but YMMV. None of those are particularly difficult changes, I think. If your group doesn't mind the small bit of additional work, it should work out great. We went ahead with the 1:1 4e default, and my players love it. I love it too, since it makes my job just a tiny bit easier for the aforementioned area effects. -O [/QUOTE]
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Diagonal Movement - Better or Worse?
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