Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal Movement - Better or Worse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kitirat" data-source="post: 4481006" data-attributes="member: 7003"><p>"I'd point fingers and laugh, but I'm sure you're simply making a straw man to defend the new system. Adding 1.5 on diagonals then rounding down is grade 1 math, and I doubt you're playing with people who are under 5 years old."</p><p></p><p></p><p>I have a 5 year old boy who is extremely advanced in math, 1st in his class. adding 1.5 on diagonals and rounding down is not grade 1, it is grade 3. They are still in add and subtract at 5 years old. Stop belittling little ones. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I did not like the rule at ALL, then played 4th and found it was really that much faster and far more importantly greatly reduces the time it takes to determine the "most advantagous" path to places. It is not the counting, it is possibility of alternate paths giving vastly different results and the iterative process of a player (or most commonly group of players since terrain effects most everyone but bow rangers in the back) going through each interation to determine what gives him the best result. Because every step is "1" it GREATLY reduces the total iterative time per person for movement as terrain effects, not when to shift is the only factor outside of mob placement. It is for this reason we found the 1:1 rule works best for game play.</p><p></p><p>I find humor as a Master level Engineer whom uses math heavily each day how much people will "Self indulge" the stroking of their intellect and not try something new due to their pre-bias. If scientists on the leading edge of technology only did what models could predict, we'd have very little progress. A true sign of intellect is the capacity to look beyond logic and bias and explore new possibilities and determine if they have advantage unforeseen prior to experimentation.</p><p></p><p>I'd suggest you try it out Regicide before calling "strawman on others."</p><p></p><p>See ya,</p><p>Kitirat</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4481006, member: 7003"] "I'd point fingers and laugh, but I'm sure you're simply making a straw man to defend the new system. Adding 1.5 on diagonals then rounding down is grade 1 math, and I doubt you're playing with people who are under 5 years old." I have a 5 year old boy who is extremely advanced in math, 1st in his class. adding 1.5 on diagonals and rounding down is not grade 1, it is grade 3. They are still in add and subtract at 5 years old. Stop belittling little ones. :) I did not like the rule at ALL, then played 4th and found it was really that much faster and far more importantly greatly reduces the time it takes to determine the "most advantagous" path to places. It is not the counting, it is possibility of alternate paths giving vastly different results and the iterative process of a player (or most commonly group of players since terrain effects most everyone but bow rangers in the back) going through each interation to determine what gives him the best result. Because every step is "1" it GREATLY reduces the total iterative time per person for movement as terrain effects, not when to shift is the only factor outside of mob placement. It is for this reason we found the 1:1 rule works best for game play. I find humor as a Master level Engineer whom uses math heavily each day how much people will "Self indulge" the stroking of their intellect and not try something new due to their pre-bias. If scientists on the leading edge of technology only did what models could predict, we'd have very little progress. A true sign of intellect is the capacity to look beyond logic and bias and explore new possibilities and determine if they have advantage unforeseen prior to experimentation. I'd suggest you try it out Regicide before calling "strawman on others." See ya, Kitirat [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal Movement - Better or Worse?
Top