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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal wonkiness scenarios
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<blockquote data-quote="delericho" data-source="post: 4102736" data-attributes="member: 22424"><p>On Saturday, I was running a group through a one-shot adventure, using the Lizardfolk lair map from the MMIV, and in his first action in the forst round of combat, the group Fighter wanted to charge across the room to enter melee with the enemy. However, after eyeballing the map, the player decided he didn't have the movement required to do this, so did something else.</p><p></p><p>Funnily enough, under 1-2-1-2, he would have missed the target by 2 squares. Under 1-1-1-1, he had enough move to reach his target. (Unfortunately, had he attempted the charge, he would also have fallen in one of the (moved) pit traps in the room.)</p><p></p><p>In the third round of the same combat, the Elven Duskblade of the group decided to jump diagonally across one of the pit traps. He had a 3-square diagonal run, followed by a 2-square diagonal jump (15 foot running jump: DC 15). Under 1-1-1-1 movement, the same jump would have been DC 20 (2 square standing jump). Given the character's +9 Jump modifier and the player's roll of 8, the difference was rather significant.</p><p></p><p>It should be noted that these were the only two instances where the difference between 1-2-1-2 and 1-1-1-1 would have made a difference, out of six hours of play.</p></blockquote><p></p>
[QUOTE="delericho, post: 4102736, member: 22424"] On Saturday, I was running a group through a one-shot adventure, using the Lizardfolk lair map from the MMIV, and in his first action in the forst round of combat, the group Fighter wanted to charge across the room to enter melee with the enemy. However, after eyeballing the map, the player decided he didn't have the movement required to do this, so did something else. Funnily enough, under 1-2-1-2, he would have missed the target by 2 squares. Under 1-1-1-1, he had enough move to reach his target. (Unfortunately, had he attempted the charge, he would also have fallen in one of the (moved) pit traps in the room.) In the third round of the same combat, the Elven Duskblade of the group decided to jump diagonally across one of the pit traps. He had a 3-square diagonal run, followed by a 2-square diagonal jump (15 foot running jump: DC 15). Under 1-1-1-1 movement, the same jump would have been DC 20 (2 square standing jump). Given the character's +9 Jump modifier and the player's roll of 8, the difference was rather significant. It should be noted that these were the only two instances where the difference between 1-2-1-2 and 1-1-1-1 would have made a difference, out of six hours of play. [/QUOTE]
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Diagonal wonkiness scenarios
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