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*Pathfinder & Starfinder
Diagonal wonkiness scenarios
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<blockquote data-quote="KarinsDad" data-source="post: 4104613" data-attributes="member: 2011"><p>Nonsense.</p><p></p><p>Hexes are intuitive. Offset squares are intuitive. The reason is that the difference between real distance and perceived distance is slight.</p><p></p><p>Square grids with a 1 1 1 rule are not intuitive. It's not a matter of unlearning stuff, it's a matter of the game world physics being different than real world ones to the point that things seem screwy. Easy for smart people like yourself, more difficult for some others.</p><p></p><p>Things such as a row of caltrops in a PC's way being easily avoided by moving around them and still going the max distance as if the PC ran straight over them. That's obviously non-intuitive and just because 4E players will be trained to accept such silliness over years of playing the game does not make it any less silly.</p><p></p><p></p><p>As a 3E example, Attacks of Opportunity. In 3E, a PC can do an AoO in any direction at any time, regardless of which weapon he is using. From a 2E standpoint (and even a realism standpoint), that's silly. It takes time to swing a halberd from the NPC "in front" of the PC to the NPC moving up behind the PC and doing so does not let down the guard of the PC doing it.</p><p></p><p>But, this drove one of the players in my game nuts to the point that he stopped playing 3E.</p><p></p><p>It jarred him so much to have such a nonsensical rule in the game system that he quit.</p><p></p><p></p><p>As the game system adds more and more of these types of non-elegant simple solutions into it, the game becomes more and more problematic. If taken far enough, many DMs just add in house rules to avoid the ones that bug them the most.</p><p></p><p>But just because an entire gaming community is Pavlo Dog trained to accept such things does not mean that some of these rules are not silly and not non-intuitive. It means that once a rule is written, no matter how bad, it becomes part of the game system (e.g. although many DMs house ruled Dodge, many did not and it was still a pain in butt mechanic and part of the core game system).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4104613, member: 2011"] Nonsense. Hexes are intuitive. Offset squares are intuitive. The reason is that the difference between real distance and perceived distance is slight. Square grids with a 1 1 1 rule are not intuitive. It's not a matter of unlearning stuff, it's a matter of the game world physics being different than real world ones to the point that things seem screwy. Easy for smart people like yourself, more difficult for some others. Things such as a row of caltrops in a PC's way being easily avoided by moving around them and still going the max distance as if the PC ran straight over them. That's obviously non-intuitive and just because 4E players will be trained to accept such silliness over years of playing the game does not make it any less silly. As a 3E example, Attacks of Opportunity. In 3E, a PC can do an AoO in any direction at any time, regardless of which weapon he is using. From a 2E standpoint (and even a realism standpoint), that's silly. It takes time to swing a halberd from the NPC "in front" of the PC to the NPC moving up behind the PC and doing so does not let down the guard of the PC doing it. But, this drove one of the players in my game nuts to the point that he stopped playing 3E. It jarred him so much to have such a nonsensical rule in the game system that he quit. As the game system adds more and more of these types of non-elegant simple solutions into it, the game becomes more and more problematic. If taken far enough, many DMs just add in house rules to avoid the ones that bug them the most. But just because an entire gaming community is Pavlo Dog trained to accept such things does not mean that some of these rules are not silly and not non-intuitive. It means that once a rule is written, no matter how bad, it becomes part of the game system (e.g. although many DMs house ruled Dodge, many did not and it was still a pain in butt mechanic and part of the core game system). [/QUOTE]
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