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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal wonkiness scenarios
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<blockquote data-quote="Ourph" data-source="post: 4105667" data-attributes="member: 20239"><p>Yes (and note I'm poking holes in my own argument here, I hope this is taken as fairmindedness and not multiple personality disorder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). If you use that explanation, but then map out walls and obstacles on the battlemat using 90 degree angles and "true" gameworld measurements, then the battlemat doesn't accurately represent the gameworld. Someone standing in the middle of a square room in the gameworld might not be able to reach the corner of the room with their movement, whereas someone standing in the middle of a square room mapped on the battlemat would. In order to get the battlemat representation to perfectly match the real world situation regarding perpendicular walls, etc. you'd have to draw rooms that were a few squares wider at the corners than in the middle (like a 4 pointed star).</p><p></p><p>So yeah, the "circles" concept does generate inconsistencies with the battlemat representation of the imaginary world, but after having played WFRP for the last couple of years using battlemats and a 1-1-1 diagonal movement system (and squares rather than feet or yards as a measure), I can honestly say that these cases where the metagame recordkeeping doesn't mesh 1:1 with the measurements in the game world are so unusual and so insignificant to the overall narrative, that I've never noticed anything that would make me consider, even for a moment, using some other system. It's at least as accurate as using the 1-2-1-2 system with players who can't keep track of which diagonal they are on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 4105667, member: 20239"] Yes (and note I'm poking holes in my own argument here, I hope this is taken as fairmindedness and not multiple personality disorder ;) ). If you use that explanation, but then map out walls and obstacles on the battlemat using 90 degree angles and "true" gameworld measurements, then the battlemat doesn't accurately represent the gameworld. Someone standing in the middle of a square room in the gameworld might not be able to reach the corner of the room with their movement, whereas someone standing in the middle of a square room mapped on the battlemat would. In order to get the battlemat representation to perfectly match the real world situation regarding perpendicular walls, etc. you'd have to draw rooms that were a few squares wider at the corners than in the middle (like a 4 pointed star). So yeah, the "circles" concept does generate inconsistencies with the battlemat representation of the imaginary world, but after having played WFRP for the last couple of years using battlemats and a 1-1-1 diagonal movement system (and squares rather than feet or yards as a measure), I can honestly say that these cases where the metagame recordkeeping doesn't mesh 1:1 with the measurements in the game world are so unusual and so insignificant to the overall narrative, that I've never noticed anything that would make me consider, even for a moment, using some other system. It's at least as accurate as using the 1-2-1-2 system with players who can't keep track of which diagonal they are on. :D [/QUOTE]
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