Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal wonkiness scenarios
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 4105867" data-attributes="member: 29014"><p>Even if you actually had a round room and properly translated it to a square battlemap, you'd still have triangle inequality issues.</p><p></p><p>Pardon the crudely drawn diagrams. In both diagrams, the square on the right represents the square D&D 4E battlemap (it represents multiple in-game 'squares' on a grid which isn't drawn). To the left is the supposed circle that represents said square. In both figures, 4E claims that the blue and red distance in the square are equal length, and the 'Circle Heuristic' claims that if I move everything onto the true circle, it will fix all issues and make the blue and red equal length. </p><p></p><p>In Figure 1, we see that the circle indeed fixes the problem. The fact that moving to the upper-left corner of the square takes the same distance as moving straight ahead is entirely accounted for by the circle. That was my first example. </p><p></p><p>Now try Figure 2 (my second example). The guy moving straight ahead moves the radius of the circle or half the length of the big square--sure, fine, no problem. But the guy moving diagonally 45 degrees up-left and then to the same point is not traveling the same distance on the circle either. Indeed, two sides of the triangle (in any non-Minkowski space) can never add up to be equal to the third side. This issue will crop up no matter what shape you use (though props for thinking of the circle, since it does fix the first-order issues, just not the triangle inequality).</p><p></p><p>To summarise: Even if your room is <em>actually</em> honest-to-goodness a circle that you portray as a square, the 4E diagonals still don't work mathematically past a first order movement. Or in other words, what 4E is doing is not just the same as transforming circles into squares. You still may be okay with this, and that's fine.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4105867, member: 29014"] Even if you actually had a round room and properly translated it to a square battlemap, you'd still have triangle inequality issues. Pardon the crudely drawn diagrams. In both diagrams, the square on the right represents the square D&D 4E battlemap (it represents multiple in-game 'squares' on a grid which isn't drawn). To the left is the supposed circle that represents said square. In both figures, 4E claims that the blue and red distance in the square are equal length, and the 'Circle Heuristic' claims that if I move everything onto the true circle, it will fix all issues and make the blue and red equal length. In Figure 1, we see that the circle indeed fixes the problem. The fact that moving to the upper-left corner of the square takes the same distance as moving straight ahead is entirely accounted for by the circle. That was my first example. Now try Figure 2 (my second example). The guy moving straight ahead moves the radius of the circle or half the length of the big square--sure, fine, no problem. But the guy moving diagonally 45 degrees up-left and then to the same point is not traveling the same distance on the circle either. Indeed, two sides of the triangle (in any non-Minkowski space) can never add up to be equal to the third side. This issue will crop up no matter what shape you use (though props for thinking of the circle, since it does fix the first-order issues, just not the triangle inequality). To summarise: Even if your room is [I]actually[/I] honest-to-goodness a circle that you portray as a square, the 4E diagonals still don't work mathematically past a first order movement. Or in other words, what 4E is doing is not just the same as transforming circles into squares. You still may be okay with this, and that's fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal wonkiness scenarios
Top