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General Tabletop Discussion
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Diagonal wonkiness scenarios
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<blockquote data-quote="Sir Sebastian Hardin" data-source="post: 4105943" data-attributes="member: 54738"><p>Many of you "1<img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" />1:1 guys" act like zealots defending this wonky rule.</p><p>What kind of argument is "stop thinking in feet" or "the NPCs know the rules about squares", I COULD think in squares, but the characters don't know anything about squares or diagonals being equal to the sides, or anything like that.</p><p>"The grid is not the actual place, it's an abstraction" Come on! I can draw an actual place in Autocad, scale it to 1inch=five feet, plot it, and place a grid on it. It is an actual place (scaled down) and those squares we all see should represent the actual distances we SEE WITH OUR OWN EYES.</p><p></p><p>One of the most graphic examples is the one that the evil caster uses a burst cenetered on him and he strikes a guy in the diagonal and not a guy in an orthogonal line, eventhough OUR EYES tell us the diagonal guy is FARTHER. The rules say this guy is closer... but our eyes say he is farther!!!! Now that's wonky! (and it's not a weird or uncommon scenario)</p><p></p><p>The correct argument is not "stop thinking in feet"</p><p>it's just "stop thinking"</p><p></p><p>(this is one of the very few things I dislike about 4e, but it doesn't help when tryng to say the game is not actually being "dumbed down")</p></blockquote><p></p>
[QUOTE="Sir Sebastian Hardin, post: 4105943, member: 54738"] Many of you "1:1:1:1 guys" act like zealots defending this wonky rule. What kind of argument is "stop thinking in feet" or "the NPCs know the rules about squares", I COULD think in squares, but the characters don't know anything about squares or diagonals being equal to the sides, or anything like that. "The grid is not the actual place, it's an abstraction" Come on! I can draw an actual place in Autocad, scale it to 1inch=five feet, plot it, and place a grid on it. It is an actual place (scaled down) and those squares we all see should represent the actual distances we SEE WITH OUR OWN EYES. One of the most graphic examples is the one that the evil caster uses a burst cenetered on him and he strikes a guy in the diagonal and not a guy in an orthogonal line, eventhough OUR EYES tell us the diagonal guy is FARTHER. The rules say this guy is closer... but our eyes say he is farther!!!! Now that's wonky! (and it's not a weird or uncommon scenario) The correct argument is not "stop thinking in feet" it's just "stop thinking" (this is one of the very few things I dislike about 4e, but it doesn't help when tryng to say the game is not actually being "dumbed down") [/QUOTE]
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