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Diagonal wonkiness scenarios
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<blockquote data-quote="Ourph" data-source="post: 4106130" data-attributes="member: 20239"><p>It doesn't exist according to the rules of the battlemat universe. Both people took the shortest possible path.</p><p></p><p></p><p>You can't take it because, according to the rules of the game, it doesn't exist. It's the same reason you can't go directly from Baltic Avenue to Marvin Gardens in Monopoly, the rules don't allow it.</p><p></p><p></p><p>The spell travels along the path specified by the rules, which is a straight line, as seen by you, when mapped onto the battlemat. The fact that it isn't actually a straight line according to battlemat geometry doesn't make any difference in any meaningful way. The rules tell you how your spell acts, that's all you really need to know, isn't it?</p><p></p><p></p><p>It's not necessary to wrap your head around it, because ultimately, as long as you are following the rules, understanding the concept isn't necessary in order to use the rule appropriately. In fact, 1-1-1 diagonal movement is really quite easy to implement as a game rule. At least as easy as following any other rule of the game and easier than using the 1-2-1-2 rule for a lot of people. Worrying about and explaining the discrepancies between gameworld and battlemat geometry might be a fun discussion to have, but it certainly isn't necessary in order to play the game.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4106130, member: 20239"] It doesn't exist according to the rules of the battlemat universe. Both people took the shortest possible path. You can't take it because, according to the rules of the game, it doesn't exist. It's the same reason you can't go directly from Baltic Avenue to Marvin Gardens in Monopoly, the rules don't allow it. The spell travels along the path specified by the rules, which is a straight line, as seen by you, when mapped onto the battlemat. The fact that it isn't actually a straight line according to battlemat geometry doesn't make any difference in any meaningful way. The rules tell you how your spell acts, that's all you really need to know, isn't it? It's not necessary to wrap your head around it, because ultimately, as long as you are following the rules, understanding the concept isn't necessary in order to use the rule appropriately. In fact, 1-1-1 diagonal movement is really quite easy to implement as a game rule. At least as easy as following any other rule of the game and easier than using the 1-2-1-2 rule for a lot of people. Worrying about and explaining the discrepancies between gameworld and battlemat geometry might be a fun discussion to have, but it certainly isn't necessary in order to play the game. [/QUOTE]
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Diagonal wonkiness scenarios
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