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General Tabletop Discussion
*Pathfinder & Starfinder
Diagonal wonkiness scenarios
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<blockquote data-quote="Ourph" data-source="post: 4106159" data-attributes="member: 20239"><p>That's not what I wrote, let me see if I can be clearer. The rules of the game define the physics of the battlemat universe. Those physics don't match up with the gameworld or the realworld, but they are perfectly functional for adjudicating the game accurately and they are perfectly internally consistent.</p><p></p><p>Are the rules right? I'm not sure what criteria you would use to answer this. The rules don't model the real or imagined world on a 1:1 basis. If that's what you want, then the rules are wrong. However, it's worth it to note that the 1-2-1-2 rules of 3.5 are also wrong.</p><p></p><p>Are the rules logical? Yes. The rules, as far as we know them, are pefectly internally consistent. Applying them will not lead you to a fallacious result or a paradoxical situation during gameplay.</p><p></p><p>Are the rules wonky? Yes. The battlemat universe isn't consistent with realworld geometry or any other postulated geometry, but if you apply them correctly they produce consistent results, which is all that's really necessary for a set of game rules IMO.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4106159, member: 20239"] That's not what I wrote, let me see if I can be clearer. The rules of the game define the physics of the battlemat universe. Those physics don't match up with the gameworld or the realworld, but they are perfectly functional for adjudicating the game accurately and they are perfectly internally consistent. Are the rules right? I'm not sure what criteria you would use to answer this. The rules don't model the real or imagined world on a 1:1 basis. If that's what you want, then the rules are wrong. However, it's worth it to note that the 1-2-1-2 rules of 3.5 are also wrong. Are the rules logical? Yes. The rules, as far as we know them, are pefectly internally consistent. Applying them will not lead you to a fallacious result or a paradoxical situation during gameplay. Are the rules wonky? Yes. The battlemat universe isn't consistent with realworld geometry or any other postulated geometry, but if you apply them correctly they produce consistent results, which is all that's really necessary for a set of game rules IMO. [/QUOTE]
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