Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonals revisited
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4068598" data-attributes="member: 4937"><p>Would it suprise you to learn that I was a fairly skilled SFB player? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And as someone whose been involved in the porting of SFB over to real time continious movement, I can confidently assure you that SFB in fact does no such thing.</p><p></p><p>What SFB really is handling with its impulses of movement is the problem of initiative in a turn based game. The solution it adopts is more equivalent to the 1st edition rule that fighters with multiple attacks took turns within the turn resolving the attacks. It's trying to avoid letting one side finish its whole action without a response.</p><p></p><p></p><p></p><p>My calculation can be represented by: </p><p></p><p>NetValue(x) = AddedValue(x)/Complexity(x)</p><p></p><p>AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.</p><p> </p><p>NetValue('1-1-1-1') = 0/1 = 0</p><p></p><p>It has no added value. It doesn't improve the game at all except by possibly decreasing complexity compared to some other possible system, but any degree of complexity would add more value. As such, it would lose in my judgement to virtually anything. I'd rather do away with the grid and use a ruler to measure distance.</p><p></p><p>The main reason that this isn't a deal breaker for me is that unlike many of the other changes, this would be easy to 'house rule'. Resolving distance is a fairly self-contained subsystem of the game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4068598, member: 4937"] Would it suprise you to learn that I was a fairly skilled SFB player? ;) And as someone whose been involved in the porting of SFB over to real time continious movement, I can confidently assure you that SFB in fact does no such thing. What SFB really is handling with its impulses of movement is the problem of initiative in a turn based game. The solution it adopts is more equivalent to the 1st edition rule that fighters with multiple attacks took turns within the turn resolving the attacks. It's trying to avoid letting one side finish its whole action without a response. My calculation can be represented by: NetValue(x) = AddedValue(x)/Complexity(x) AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1. NetValue('1-1-1-1') = 0/1 = 0 It has no added value. It doesn't improve the game at all except by possibly decreasing complexity compared to some other possible system, but any degree of complexity would add more value. As such, it would lose in my judgement to virtually anything. I'd rather do away with the grid and use a ruler to measure distance. The main reason that this isn't a deal breaker for me is that unlike many of the other changes, this would be easy to 'house rule'. Resolving distance is a fairly self-contained subsystem of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diagonals revisited
Top